Prison Architect

Prison Architect

Prison Impossible V2.26
TurbulentWinds  [developer] 21 Dec, 2016 @ 12:38pm
Mod Ideas
Please post mod ideas in this discussion
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Showing 1-15 of 20 comments
Laurond 21 Dec, 2016 @ 2:19pm 
You want ideas?

•Occational "Trojan-horse" breakout crews from a specific gangs in the delivery or garbage trucks.

•Super Rare prisoner with uncanny ability to break out and take others with him (named Michael Scofield ofc).

•Alien invasions.

•Enhanced Interrogation.

•Scientist employee and lab equipment preforming illegal experiments on prisoners to unlock superhuman abilities for guards.

•Vail containing unlocked superhuman abilities for guards as possible consumable contraband.

•Employees have needs similar to prisoners.

•Buildable Nuclear Powerplant where prisoners can work.

•Ability to activate/deactivate features in mod so inexperienced players can enjoy it.

•Cameras equipped with automated sentry guns
TurbulentWinds  [developer] 22 Dec, 2016 @ 12:20pm 
YES YES YES
Thank you for the input I have been idealess for a while
arachnid14 23 Dec, 2016 @ 4:35pm 
-paratrooper: you have a prisoner thats a leader of a terrorist organization and they try to break him out by flying over and dropping prisoners from the sky
8beater 24 Dec, 2016 @ 11:41am 


Originally posted by Laurond:
You want ideas?

•Occational "Trojan-horse" breakout crews from a specific gangs in the delivery or garbage trucks.

•Super Rare prisoner with uncanny ability to break out and take others with him (named Michael Scofield ofc).

•Alien invasions.

•Enhanced Interrogation.

•Scientist employee and lab equipment preforming illegal experiments on prisoners to unlock superhuman abilities for guards.

•Vail containing unlocked superhuman abilities for guards as possible consumable contraband.

•Employees have needs similar to prisoners.


-snip-

"Employees have needs similar to prisoners"
Sorry dude already in game.

Pahndoomack 24 Dec, 2016 @ 4:03pm 
Terrorist cars: A car will roll up to your prison and some armed gang members will try to break their gang leader out of the prison (and the other prisoners can escape during the chaos as well)
Alakeram 25 Dec, 2016 @ 1:51am 
i like how all the ideas here are from prison movies -_-
Sir James 27 Dec, 2016 @ 9:47am 
gang warfair- random times where two gangs will move to fight each other to the death untill stopped by guards.

gang take over- allow gangs to take over prision sectors and guards will avoid it untill retake the area
Despacitus 6 Jan, 2017 @ 4:25pm 
I like the gang warfare idea. I also think that you should add more gang options, such as have them attempt to attack the armory or plan attacks better.
Lambda 12 Jan, 2017 @ 9:36am 
Originally posted by Laurond:
You want ideas?

•Occational "Trojan-horse" breakout crews from a specific gangs in the delivery or garbage trucks.

•Super Rare prisoner with uncanny ability to break out and take others with him (named Michael Scofield ofc).

•Alien invasions.

•Enhanced Interrogation.

•Scientist employee and lab equipment preforming illegal experiments on prisoners to unlock superhuman abilities for guards.

•Vail containing unlocked superhuman abilities for guards as possible consumable contraband.

•Employees have needs similar to prisoners.

•Buildable Nuclear Powerplant where prisoners can work.

•Ability to activate/deactivate features in mod so inexperienced players can enjoy it.

•Cameras equipped with automated sentry guns
Maybe you could somehow hook the power plant up to the generator so it can get an extra few bars?
Lambda 12 Jan, 2017 @ 9:36am 
Originally posted by jamesnugent1998:
gang warfair- random times where two gangs will move to fight each other to the death untill stopped by guards.

gang take over- allow gangs to take over prision sectors and guards will avoid it untill retake the area
YES PLEASE.
Sully 8 Feb, 2017 @ 8:31am 
Maybe bombs as contraband, prisoners can escape by blowing up walls in the prison (Maybe alone or with a gang:steammocking:)
CommuNity 20 Feb, 2017 @ 7:31am 
what about kamikazes?
Kc 2 Apr, 2017 @ 11:12am 
A few suggestions of mine would be:



Add the option of using superior beds within cells.

An option to turn down the Arcade Cabinet's Volume.

♥♥♥♥♥♥♥♥ fix the orientation of the metal detectors.

Electric Radiators to get rid of Water Boilers.

Gun Manufacturing so you don't have to spend $1500 on armed guards.

Larger Jail Doors/Fence Doors.

Probably my favorite option would be to change the loadout of all your staff, so I can equip my workmen with batons, and my administrators with pistols.

Planning options for rooms, so it looks like a grayed out room.

A way to disable metal or wood for workshops, so you can only order metal for licence plates and logs for beds.

Fix the delivery so it dosen't teleport the resources to your delivery zone.

Finially, a mod to enable staff needs to all staff like workmen, cooks, and admins. Not just guards.
Last edited by Kc; 2 Apr, 2017 @ 11:13am
adameg2305 25 Jun, 2017 @ 1:50am 
An easier way to link up security cameras
R. Krater Moon 17 Oct, 2017 @ 7:43pm 
A Extreme-O-Meter would be nice
or just a way like the tick off box thing at the start
for example on the low end of the meter no weapons (other than batons) show up in cells
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