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[ERROR] lua/entities/mortar_base_pro.lua:561: attempt to index a nil value
1. unknown - lua/entities/mortar_base_pro.lua:561
Its on my dedicated multiplayer server.
Same error is still happening, just tested a minute ago.
The error:
[ERROR] lua/entities/mortar_base_pro.lua:561: attempt to index a nil value
1. unknown - lua/entities/mortar_base_pro.lua:561
happens because it can't find pd_dynlight client side in the think function. To fix this error:
In autorun/server/pd_main.lua you can remove the line which creates the convar "pd_dynlight".
And create the convar only clientside in file autorun/client/pd_options.lua in line 2, like: CreateConVar("pd_dynlight", "1", { FCVAR_ARCHIVE } )
pd_dynlight doesn't need to be a server side convar, because DynamicLights is handled clientside only, so you can disable all replication with server side.
Also you should remove the whole pd_dynamicLighting.OnChange function, this is not needed. By removing this function you also allow to change the pd_dynlight by non admins which is good, because this settings affects client side performance only, not serverside. Each player has different hardware, so the player should decide if he wants to use dynlights or not, not the admin.
Only Mods:
Pyro Designer
AdvDuplicator2
WireMod
Shell Octo > Shell Octo Orange Big
Does not reset when clicking "Reset Pyro"
When loading a save with Fireworks placed in the Racks,
They dont stay in the Racks and are randomly placed elsewhere.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931170114