XCOM 2
MGee's Maps
Mgee  [developer] 19 Jan, 2017 @ 5:07pm
Config alteration to disable vanilla large slums parcels
go to ....\Steam\steamapps\workshop\content\268500\819693464\Config

open the xcomparcels.ini

copy and paste this at the very bottom and save the file


-arrAllParcelDefinitions=(MapName="lg_GasStation_02", eSize=eParcelSizeType_Large, \\
arrZoneTypes[0]="Commercial", arrPlotTypes[0]=(strPlotType="Slums"), bForceEntranceCount=2, \\
bHasEntranceN1=true, bHasEntranceN2=true, bHasEntranceS1=true, bHasEntranceS2=true, \\
ObjectiveTags[0]="Recover", ObjectiveTags[1]="Hack", ObjectiveTags[2]="ProtectDevice", \\
ObjectiveTags[3]="DestroyRelay", ObjectiveTags[4]="Civilian", bAllowNonObjectiveOverride=true)

-arrAllParcelDefinitions=(MapName="lg_Rowhomes_01", eSize=eParcelSizeType_Large, \\
arrZoneTypes[0]="Commercial", arrPlotTypes[0]=(strPlotType="Slums"), \\
ObjectiveTags[0]="Recover", ObjectiveTags[1]="Hack", ObjectiveTags[2]="ProtectDevice", \\
ObjectiveTags[3]="DestroyRelay", ObjectiveTags[4]="Civilian", bAllowNonObjectiveOverride=true)

-arrAllParcelDefinitions=(MapName="lg_Rowhomes_02", eSize=eParcelSizeType_Large, \\
arrZoneTypes[0]="Commercial", arrPlotTypes[0]=(strPlotType="Slums"), \\
ObjectiveTags[0]="Recover", ObjectiveTags[1]="Hack", ObjectiveTags[2]="ProtectDevice", \\
ObjectiveTags[3]="DestroyRelay", ObjectiveTags[4]="Civilian", bAllowNonObjectiveOverride=true)

-arrAllParcelDefinitions=(MapName="lg_Propaganda_Park_01", eSize=eParcelSizeType_Large, \\
arrZoneTypes[0]="Commercial", arrPlotTypes[0]=(strPlotType="Slums"), \\
bHasEntranceW1=true, bForceEntranceCount=1, bAllowNonObjectiveOverride=true, \\
ObjectiveTags[0]="Hack", ObjectiveTags[1]="Recover", ObjectiveTags[2]="Advent")
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Showing 1-3 of 3 comments
dotvhs 20 Feb, 2017 @ 12:08pm 
Could you explain me why would I want to do this? I mean, what's the point of disabling those?

I'm asking seriously, because I don't understand. Thanks in advance.
Mgee  [developer] 20 Feb, 2017 @ 2:05pm 
Someone else asked how to do it, and the instructions were too big for a message or comment, now it's here in case anyone else wanted to know how
dotvhs 20 Feb, 2017 @ 5:46pm 
Originally posted by Mgee:
Someone else asked how to do it, and the instructions were too big for a message or comment, now it's here in case anyone else wanted to know how
Oh, alright, thanks. I thought that there's a good reason to do this.
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Showing 1-3 of 3 comments
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