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It also enables us to appear on the mod launcher list with our full mod list, instead of it failing to find our list of mods because its so huge.
From an administrative standpoint, it enables us to properly fill in our server command line as it has a maximum character count. Condensing all the mods into one would keep this smaller.
In my opinion, having a lot of mods is far better than having one big mod. There are several reasons for that:
1. I, as a user, can easily see which mods affect my game
2. If I play on multiple servers / with multiple groups I can maybe reuse mods for more than one. So that saves disk space.
3. The authors get more credit for their work. Sorry, but no list in the workshop page description is even comparable to having the author visible in the mod launcher.
So much for the benefit for the userbase (at least in my opinion).
Considering you startup-parameters max char count:
There are so many groups having no issues regarding this. So why do you? Is this a limitation of maybe your server management tool?