ARK: Survival Evolved

ARK: Survival Evolved

DebellicA's Animated Statues
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db  [開發人員] 2016 年 12 月 18 日 下午 5:02
Spawn IDs
ID : 821136089

Copy / Paste Template : admincheat giveitem "" 1 1 0

Crafter

Statue Crafter : Blueprint'/Game/Mods/AnimatedStatues/StatueCrafter/PrimalItemStructure_StatueCrafter.PrimalItemStructure_StatueCrafter'

Boss
Dodorex : Blueprint'/Game/Mods/AnimatedStatues/Boss/Dodorex/PrimalItemStructure_AnimStat_Dodorex.PrimalItemStructure_AnimStat_Dodorex'

Broodmother : Blueprint'/Game/Mods/AnimatedStatues/Boss/Broodmother/PrimalItemStructure_Broodmother_AnimStat.PrimalItemStructure_Broodmother_AnimStat'

Manticore : Blueprint'/Game/Mods/AnimatedStatues/Boss/Manticore/PrimalItemStructure_Manticore_AnimStat.PrimalItemStructure_Manticore_AnimStat'

Mega : Blueprint'/Game/Mods/AnimatedStatues/Boss/Megapithicus/PrimalItemStructure_Mega_AnimStat.PrimalItemStructure_Mega_AnimStat'

Dragon : Blueprint'/Game/Mods/AnimatedStatues/Boss/Dragon/PrimalItemStructure_Dragon_AnimStat.PrimalItemStructure_Dragon_AnimStat'

Skeleton

Bronto : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Bronto/PrimalItemStructure_BrontoSkelAnimStat.PrimalItemStructure_BrontoSkelAnimStat'

Carno : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Carno/PrimalItemStructure_CarnoSkelAnimStat.PrimalItemStructure_CarnoSkelAnimStat'

Giga : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Giga/PrimalItemStructure_GigaSkelAnimStat.PrimalItemStructure_GigaSkelAnimStat'

Quetz : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Quetz/PrimalItemStructure_QuetzSkelAnimStat.PrimalItemStructure_QuetzSkelAnimStat'

Raptor : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Raptor/PrimalItemStructure_RaptorAnimStat_Skeleton.PrimalItemStructure_RaptorAnimStat_Skeleton'

Rex : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Rex/PrimalItemStructure_RexSkelAnimStat.PrimalItemStructure_RexSkelAnimStat'

Stego : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Stego/PrimalItemStructure_StegoSkelAnimStat.PrimalItemStructure_StegoSkelAnimStat'

Trike : Blueprint'/Game/Mods/AnimatedStatues/Skeleton/Trike/PrimalItemStructure_TrikeSkelAnimStat.PrimalItemStructure_TrikeSkelAnimStat'

Wyvern : Blueprint'/Game/Mods/AnimatedStatues/Creature/Wyvern/PrimalItemStructure_Wyvern_AnimStat.PrimalItemStructure_Wyvern_AnimStat'

Creatures

Rex : Blueprint'/Game/Mods/AnimatedStatues/Creature/Rex/PrimalItemStructure_Rex_AnimStat.PrimalItemStructure_Rex_AnimStat'

Dodo : Blueprint'/Game/Mods/AnimatedStatues/Creature/Dodo/PrimalItemStructure_Dodo_AnimStat.PrimalItemStructure_Dodo_AnimStat'

Spino : Blueprint'/Game/Mods/AnimatedStatues/Creature/Spino/PrimalItemStructure_Spino_AnimStat.PrimalItemStructure_Spino_AnimStat'

Special

Raptor : Blueprint'/Game/Mods/AnimatedStatues/Creature/Raptor/PrimalItemStructure_RaptorAnimStat_Flesh.PrimalItemStructure_RaptorAnimStat_Flesh'

Dodo : Blueprint'/Game/Mods/AnimatedStatues/Creature/Dodo/Mating/PrimalItemStructure_DodoMating_AnimStat.PrimalItemStructure_DodoMating_AnimStat'

Rex : Blueprint'/Game/Mods/AnimatedStatues/Creature/Rex/Mating/PrimalItemStructure_RexMating_AnimStat.PrimalItemStructure_RexMating_AnimStat'

Spino : Blueprint'/Game/Mods/AnimatedStatues/Creature/Spino/Mating/PrimalItemStructure_SpinoMating_AnimStat.PrimalItemStructure_SpinoMating_AnimStat'
最後修改者:db; 2016 年 12 月 25 日 下午 9:25
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目前顯示第 1-6 則留言,共 6
Dr4gonl0ver 2017 年 6 月 4 日 上午 6:41 
me too :'(
BlazingShadows 2017 年 6 月 29 日 下午 10:30 
Doesnt work. >:( update your spawn codes or atleast make them WORK. Sorry if i sound rude btw.
db  [開發人員] 2017 年 6 月 30 日 上午 4:47 
... or learn how to use them ;)
GojiNans 2017 年 8 月 10 日 上午 7:07 
Can we have a exmple ? I'm noob in ARK and I don't know how use those command...
db  [開發人員] 2017 年 8 月 10 日 下午 8:49 
admincheat giveitem "Blueprint'/Game/Mods/AnimatedStatues/StatueCrafter/PrimalItemStructure_StatueCrafter.PrimalItemStructure_StatueCrafter'" 1 1 0

^ that's how it's written in the command line window. Take note the apostrophe situated after Blueprint and before the last inverted comma ('") <--- see how there's not just the inverted commas there? You want to encapsulate the entire reference path inside of the inverted commas (including apostrophes), followed by the quantity, quality, and if it's true of false - these are defined after the "closed" reference.

The numbers at the end (in order of appearance) goes as follows : 1 quantity, 1 quality, 0 false (1 is true here).

Hope that helps!
最後修改者:db; 2017 年 8 月 10 日 下午 9:05
db  [開發人員] 2017 年 8 月 10 日 下午 9:15 
If you look at the top of this page, you will see a copy/paste template. That is all you're adding to these reference paths. All you have to do is copy the template into notepad or the likes, and paste the spawn ID in between the offered inverted commas in the template. A relatively straight forward process. Once you get acquainted with how it's done, it's easy, and you'll be blasting the IDs into the command line window like a pro in no time ;)
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