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I could be wrong but, from what i tried with the stone hatchet and pickaxe and the bow, they all have a cap of 735% damage and won't rise more.
I dropped Ark since they changed the crafting speed to skill, and just picked it up recently on a new server. So I haven't tested with other things yet.
With some random luck, a weapon can get over that 700% cap with the ascent to top level, so I think the blueprint station won't break much balance here.
When you craft the item and get a bonus that is ok. When you take an item craft it just to throw it back in to recraft multible times til it maxes out it is not. The upgrade station compinsates by adding additional costs to craft. the bluprint station and augment station does not add costs. Wepons augmented should not be blueprintable, and Crafted item bonus should be disreguarded when turning into a blueprint past the first time crafting.
I see what you meant, what I was talking about is that there's a cap, 755.3% (not 735). So what the real exploit they might want to do is to get the least costing ascendent weapon.
The Cheap maxed out weapons is the exploit. Maxed out weapons need to cost so much to produce it hurts thinking about the grind to make it.