ARK: Survival Evolved

ARK: Survival Evolved

Upgrade Station v1.8i
dark_mift 17 Jun, 2021 @ 11:09am
Crash while using mod.
Caused while attempting to upgrade.
Hope this helps.

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\GEN2DLC\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0


VERSION: 329.49
KERNELBASE.dll!UnknownFunction (0x00007ff846394b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff77a251e78) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff77a23eb68) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff77acab2ce) + 55 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animationruntime.cpp:585]
ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff77ad21fac) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff77ace0f16) + 39 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff77ace62c3) + 34 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff77ace65f6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff77ace633e) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff77ace110b) + 36 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff77ace1746) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff77ad22159) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff77ace1746) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff77ace62c3) + 34 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff77ace65f6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff77ad287cb) + 16 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:30]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff77ace65f6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff77ace64fe) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff77ace110b) + 36 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff77ace0f16) + 39 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff77ace0f16) + 39 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff77ace1746) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff77ace0ca9) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff77ace0f16) + 39 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff77ace1746) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff77ace1818) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff77ab31cc6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff77ab44a6a) + 90 bytes [f:\build\gen2dlc\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff77ab325ed) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff77a1e1313) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff77a1e219e) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff77a1e89eb) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff77a293b16) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff77a28efa8) + 8 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff847a47034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff848ac2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff848ac2651) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 1