Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my community, we disabled the salvage option now but with so many other features disabled it feels the mod is neutered now.
It is, of course, a temporary fix and we would like to enable it again if we can have a .ini option to turn off salvaging the tek suit, please!
Add a blacklist ini?
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekBoots_Gen2_C",BaseCraftingResourceRequirements=(ResourceItemTypeString="PrimalItemResource_Fiber_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekGloves_Gen2_C",BaseCraftingResourceRequirements=(ResourceItemTypeString="PrimalItemResource_Fiber_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekHelmet_Gen2_C",BaseCraftingResourceRequirements=(ResourceItemTypeString="PrimalItemResource_Fiber_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekPants_Gen2_C",BaseCraftingResourceRequirements=(ResourceItemTypeString="PrimalItemResource_Fiber_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekShirt_Gen2_C",BaseCraftingResourceRequirements=(ResourceItemTypeString="PrimalItemResource_Fiber_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))
changes base crafting cost of the Gen2 Tek Armor to 1 fiber so you receive 1 fiber a piece if you salvage it