Counter-Strike 2

Counter-Strike 2

de_dust_pcg
Sourc3 21 Dec, 2016 @ 12:16pm
Post your bugs here, maybe?
This user @Kento found an issue where the A letter is on bombsite B and vice versa, which is due to the mapmaker making the B bombsite first in the Hammer World Editor.
Would perhaps be more organized to post bugs here, or they'll might drown in incoming comments...
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Showing 1-15 of 28 comments
Sourc3 21 Dec, 2016 @ 1:00pm 
All right, I saw that the wrong bombsite letters are fixed now.
But... Bear with me...

All places like this get the bomb stuck:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822918885
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822919134
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822919170
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822919395

In rocks?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822919427

Boost yourself up between the rocks to retrieve the bomb?
Nope, you're both stuck:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822919512

Lesson learned:
There'll never be a problem free port between the engines, sadly...
Quoting yourself: "Please fix."
XXXtra Large Fry 21 Dec, 2016 @ 1:01pm 
GIF of a clipping error https://gyazo.com/37ce97d6ea843369fc448c72e17f4565
(If i have anywhere else i can post the gif so I don't have to gyazo lemme know)
Sourc3 21 Dec, 2016 @ 1:04pm 
type in r_drawclipbrushes 2 to see all the clips ;)
This was probably part of the orginal map as well, so it's not really a bug but rather a potential gameplay quirk. You can crawl inside the car at A site and plant the bomb there, which makes it a lot more difficult to get to, but not impossible. I'm not sure bots are able to climb in there, but it's something to be aware of.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823282249
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823282280
These two three marquees are only playerclipped, so grenades go straight through them instead of bouncing off them.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823299793
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823299763
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823303276

EDIT: I just realized this is probably to avoid people bombstucking. CS:GO mapping would really benefit from a clip that doesn't allow bombs to go through, but that might be too specific.
Last edited by Taking karate classes online; 22 Dec, 2016 @ 5:19am
Sourc3 22 Dec, 2016 @ 8:01am 
bomb can still be stuck on its edges tho. see one of my screenshots xD
Shima33 22 Dec, 2016 @ 3:07pm 
THE OBVIOUS STUFF:

-Bomb can be hidden in barrels
-No clipping on stairs = jaggedy play. Please fix.

NAVMESH WOES:

Bots won't use the double doors due to the navmesh not linking up there
Bots won't use the drop-down at A correctly due to incorrect jump brushes
T-side bots will always go mid to B due to the over-complicated navmesh at B Long
CT-Side bots going B Long will get confused due to a removed prop or brush at the B Long-CT connector
No Navmesh at the connector between T Spawn and B Long! Come on, 30Bicsphillip, simply creating a new navmesh remedies this! No excuse!


UNCLIPPED BOOST SPOT GALORE!

Way too many to list here, including an (intentional? unintentional?) way to crouchjump out of A weird drop-down site thingy - if it's intentional, it's way too hard to do, and if it's unintentional, it's possible.

Overall, this is an antiquated map, and it shows - it could definitely do with a CS:GO revamp; even if it is interesting to run around, there are a lot of overall structural and flow issues which wouldn't make it a viable competitive map, a la Dust2, and leave it in the Reserve dregs of the original Dust. It's an interesting map, but is showing it's age pretty obviously.
iSo 22 Dec, 2016 @ 3:08pm 
XXXtra Large Fry 22 Dec, 2016 @ 3:09pm 
Originally posted by iSo | twitch.tv/deltaromeo2:
There is an invisible solid Objekt from ct to B
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823653383
yeah I showed him already in a gif https://gyazo.com/37ce97d6ea843369fc448c72e17f4565
iSo 22 Dec, 2016 @ 3:11pm 
Originally posted by The Legend27:
Originally posted by iSo | twitch.tv/deltaromeo2:
There is an invisible solid Objekt from ct to B
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823653383
yeah I showed him already in a gif https://gyazo.com/37ce97d6ea843369fc448c72e17f4565
sry didn´t saw the post
Shima33 22 Dec, 2016 @ 3:18pm 
Just rendered out a new Navmesh - it fixes some of the bugs; T's now use the path to B Long correctly, and bots go through double doors at mid, but it gets rid of some of the custom things you added (bots crouching in the truck at A, for instance). Either way, render out a new navmesh, re-add all the custom stuff from the previous navmesh in there, and then start fixing the bugs; that's the least headache-inducing port of call.
Shima33 22 Dec, 2016 @ 3:19pm 
I could work on a custom navmesh if you wish, Philip?
Xevious 23 Dec, 2016 @ 1:36am 
The lighting in bombsite a when you stick yourself in one of the box corners. Your arms glow.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823926813
Last edited by Xevious; 23 Dec, 2016 @ 1:47am
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