Stellaris

Stellaris

More Star Classes
 This topic has been pinned, so it's probably important
Kepler68  [developer] 2 Jan, 2017 @ 6:14pm
Suggestions + To do list
~~working on~~

fix binary system lighting (EXPIRIMENTAL, no garuntees)

~~would like to add/need to do~~

Proto stars that spawn in over the corse of a game in nebulae

Start working on supernova

Try neutron star FX on WR stars

star overhaul

certain multi-class binarys if the colors work

slow stellar evolution.

possibly make certain systems with real names resemble their real life counterparts

bigger (wider) asteroid belts if possible

black hole - star collisions as a rare event (not eating a system, just spawn a star in the same system as a black hole and have it move closer over time)

solar flares/CMEs and sun spots

intergalactic stars and possibly sattelite dwarf galaxies (like the magellanic clouds)


~~want to but dont know how~~

custom star model for a type Ia supernova


~~misc~~

finish todo list


~~recently finished~~

trinary initializers

binary black holes

make custom colored particles for all stars


this is my to do list so i dont forget :P, you can also use it as an upcoming features list :)
Last edited by Kepler68; 29 Sep, 2017 @ 6:31am
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Showing 1-15 of 77 comments
Zinogre 22 Jan, 2017 @ 2:24pm 
Would be nice if this mod was compatible with Stellar Energy.
Kepler68  [developer] 22 Jan, 2017 @ 3:21pm 
it should be minus the buffed energy on modded stars. i dont know how to make an if mod is installed do this line though.
Zinogre 23 Jan, 2017 @ 2:30pm 
Scratch the Stellar energy compatibility; I'm working on a patch myself ATM. How about red supergiants instead?

Also, I've made some corrections to the localization file; how should I share them with you?
Last edited by Zinogre; 23 Jan, 2017 @ 2:37pm
Kepler68  [developer] 23 Jan, 2017 @ 4:02pm 
copy paste to thread or google docs are fine, basically anywhere i can see the text. what did you fix exactly? also started on supergiants and how are you making a patch? is there a way to say if X mod is in do this?.
Zinogre 23 Jan, 2017 @ 8:24pm 
Was using mediafire, but I guess Google Drive[drive.google.com] works as well. As for the patch, deposits are fairly easy to add with a separate file; you can look over it once I've uploaded it to the workshop.

Also noticed that planet names break around the widely separated binary stars, whereas they are normal for the "standard" binary stars. I also haven't found any moons around said planets; does the engine not allow it?
Last edited by Zinogre; 23 Jan, 2017 @ 8:29pm
Kepler68  [developer] 24 Jan, 2017 @ 1:43am 
Originally posted by Zinogre:
Was using mediafire, but I guess Google Drive[drive.google.com] works as well. As for the patch, deposits are fairly easy to add with a separate file; you can look over it once I've uploaded it to the workshop.

Also noticed that planet names break around the widely separated binary stars, whereas they are normal for the "standard" binary stars. I also haven't found any moons around said planets; does the engine not allow it?

yeah the game dosent allow it. the reason its weird is because the planets in wide binarys are technically moons and the stars technically planets. this makes the game use the moon system for names (planetnameA, planetnameB, ect...) and does not allow sub-sattelites which i have been trying to get working. also thanks for the edited file :D
Last edited by Kepler68; 24 Jan, 2017 @ 1:45am
Zinogre 24 Jan, 2017 @ 6:50pm 
Here's what I've got for the compatibility patch.[drive.google.com] OK it and I'll upload it to the workshop.
Kepler68  [developer] 25 Jan, 2017 @ 12:09pm 
Originally posted by Zinogre:
Here's what I've got for the compatibility patch.[drive.google.com] OK it and I'll upload it to the workshop.


looks really good :D ill link it in the description once its up for others looking for this :)
Last edited by Kepler68; 25 Jan, 2017 @ 12:11pm
Kepler68  [developer] 31 Jan, 2017 @ 5:07pm 
looks great except map image is orange while the star is red. i can tint the image red or make the star orange, your choice
Zinogre 31 Jan, 2017 @ 6:50pm 
Red tint, I guess. Was trying to make it more different from the red supergiant :P
Kepler68  [developer] 31 Jan, 2017 @ 8:29pm 
i could tweak the plazma colors, make it whiter or redder or seem brighter.
Comrade Revan 1 Feb, 2017 @ 8:50am 
I have a suggestion, for the Wolf-Rayet Stars, could they have similar effects to the neutron stars to really make it seam they are blowing off all their gas/plasma and material like this: https://en.wikipedia.org/wiki/File:A_cosmic_couple.jpg
Kepler68  [developer] 1 Feb, 2017 @ 3:31pm 
Originally posted by Technotron:
I have a suggestion, for the Wolf-Rayet Stars, could they have similar effects to the neutron stars to really make it seam they are blowing off all their gas/plasma and material like this: https://en.wikipedia.org/wiki/File:A_cosmic_couple.jpg


sounds like an interesting idea, ill try it and see how it looks.
paulo 10 Feb, 2017 @ 7:51am 
Why not to adapt Firefly's "Verse" to Stellaris?
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