Insurgency

Insurgency

Born To Kill 1.02
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Spycer42  [developer] 30 Dec, 2016 @ 7:48am
Update 1.02 Changelog (Updated December 30th)
Update 1.02
New Features
- Added coop support (only for Checkpoint, Hunt, Conquer, Survival)
- New map: Danang Airfield by Kommissar
- Suppressor upgrade for M16A1 and MAC10
- 30rnd mag upgrade for M16A1
- 3x scope for M16A1

Gameplay Changes
- Player movement speed tweaks. Increased speed for heavy loads
- Improved firstperson leaning mechanics
- M16A1 weapons cost reduced by 1
- SVD weapons cost reduced by 1
- Reduced scope magnification power on G43 (it was too high)
- Increased movement speed for Pointman, Scout, Marksman and Sharpshooter
- Increased suppression resistance for Captain, Sergeant, Officer, NCO and Machinegunners
- Increased stamina for Grunt and Guerrilla
- M67 and RGD5 are now available for all classes
- TNT is now available for Demolitions class
- Jeans now cost 0 supply
- Other inventory tweaks for some classes
- New sound for M60



Patch 1.01
Gameplay Changes
- Increased sprint speed
- Increased walk speed while leaning
- Bazooka now have 1 additional rocket
- Reduced M16A1 bipod price to 1
- Removed burst firemod from M16A1
- Increased damage to leg hitboxes from 0.4 to 0.6
- Reduced SKS recoil by 20%
- SKS now can only be reloaded if empty.
- New sound for PPSH-41

Bug Fixes
- Fixed missing texture on M1912 viewmodel
- Fixed missing texture on Thompson M1928 worldmodel
- Fixed missing description on G43
- Fixed missing description on SVT 40
- Fixed invisible bipod on BAR
- Fixed M14 redfield scope issue
- Fixed S&W Model 10 name
- Fixed K98 animations
- Fixed BAR mag size on NVA team, it now has 20 rounds instead of 30
- Fixed RPD mag size, it now has 75 rounds instead of 30
- Fixed SW39 mag size, it now has 8 rounds instead of 7
- Fixed M16A1 mag size, it now has 20 rounds instead of 30
- Fixed M607 20rnd mag size, it now has 20 rounds instead of 30
- Fixed NVA's Light Kit, it now adds 2 explosives instead of 3
- Fixed Ammo Pouch and Chest Rig, they no longer add any explosives like they should
- Fixed shader issues with USA character head models, they aren't pitch black now.
- Possibly fixed issue that could cause players to take no damage
- Mosin, K98 and M40A1 rifles can now have maximum of 5 rounds instead of 6
- VZ61 is now open bolt
- SKS is now open bolt
- BAR is now open bolt
Last edited by Spycer42; 30 Dec, 2016 @ 10:10am
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The Kommissar  [developer] 30 Dec, 2016 @ 10:16am 
Danang totally wasn't broken when it was first released and I'm totally not updating it now so that it works...
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