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- right click
- click "properties"
- "local files" tab
- click "browse local files"
- run "editor.exe"
You'll have to contact Nightdive if not even those work. I can't really help you with issues relating to Steam or the editor itself.Alternatively, you could always load the mod like you would with a GZDoom mod, i.e. adding -file Turok+.kpf to the game's launch options. Just make sure to put Turok+.kpf in your Turok - Dinosaur Hunter folder first! You can find the file in Steam's workshop folder.
For future reference that would be:
steamapps >> workshop >> content >> 405820 >> 826029455 for the turok+.kpf
Go to the game's directory (steamapps/common/Turok) and create a folder called "mods", then go to steamapps/workshop/content/405820. There you will see a folder for every mod you subscribed to in the workshop. In each of these folders you'll find a .kpf file. Copy all of those .kpf files to the "mods" folder you created earlier and voilà.
Immediate crash after the initial intro(s) on Steam Deck after replicating these steps exactly with the Linux version. This post is quite old so I'm reasonably certain that this tedious integration mitigation no longer applies, post Kex4. For now I can confirm with the latest game version, mods only function under Proton/Windows.
Yes, when I tested with the Linux version I was on the public-beta branch.