Turok
Turok+
 This topic has been pinned, so it's probably important
Smoke39  [developer] 31 Dec, 2016 @ 8:40pm
How To Play Workshop Subscriptions
Turok has a kinda unintuitive procedure for starting mods, so here's a quick guide:
  1. Choose "Launch Game Editor" when starting the game from your library
  2. Go to the "Workshop Items" tab on the far right
  3. Click the reload button to display your subscriptions
  4. Click on Turok+ in the list
  5. Click the play button
You can select multiple mods at once by ctrl+clicking them, though there may be conflicts.

Load Order

Even if two mods are compatible with each other, it may be necessary for them to be loaded in a certain order to work right.
  1. Open the game's Properties window by right-clicking the game in your library, or by selecting the game and then clicking the gear icon on the right of its launch page
  2. Select the "Workshop" section on the left
  3. Make sure the "Sort By" dropdown is set to "Load Order"
  4. Drag and drop to reorder your mods
Last edited by Smoke39; 12 Jan, 2024 @ 7:45pm
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Showing 1-14 of 14 comments
Bergnasty86 8 Nov, 2017 @ 1:33pm 
There is no option for Play Editor and Mod Loader

Smoke39  [developer] 8 Nov, 2017 @ 3:29pm 
Double-clicking the game or clicking the play button should pop up a window to choose to play the game or start the editor in the latest version of the game, anyway. If it's not for some reason, you could try:
  1. right click
  2. click "properties"
  3. "local files" tab
  4. click "browse local files"
  5. run "editor.exe"
You'll have to contact Nightdive if not even those work. I can't really help you with issues relating to Steam or the editor itself.
JohnnyTheWolf 9 Sep, 2018 @ 7:16am 
It is worth pointing out that once in the Editor, you have to open the Workshop Items tab and launch the mod from there.

Alternatively, you could always load the mod like you would with a GZDoom mod, i.e. adding -file Turok+.kpf to the game's launch options. Just make sure to put Turok+.kpf in your Turok - Dinosaur Hunter folder first! You can find the file in Steam's workshop folder.
Last edited by JohnnyTheWolf; 9 Sep, 2018 @ 7:22am
ghettosmurf 24 Dec, 2018 @ 10:54am 
how do i switch the ammo type ???
NoahBlueRidge 30 Dec, 2019 @ 8:37pm 
New version of Steam give the option of 'Launch Game Editor' and no 'Mod Loader'. Is 'Launch Game Editor' what I want? Clicking it doesn't seem to start anything, even though Steam says its running. Opening up Windows Task Manager shows 'editor.exe*32' is running, but nothing really happening.
Smoke39  [developer] 31 Dec, 2019 @ 12:35am 
Yes, the editor is what you want. If you can't get it to run for whatever reason, you could always just download the standalone version instead.
B. 22 Jun, 2021 @ 5:54am 
Originally posted by JohnnyTheWolf:
It is worth pointing out that once in the Editor, you have to open the Workshop Items tab and launch the mod from there.

Alternatively, you could always load the mod like you would with a GZDoom mod, i.e. adding -file Turok+.kpf to the game's launch options. Just make sure to put Turok+.kpf in your Turok - Dinosaur Hunter folder first! You can find the file in Steam's workshop folder.

For future reference that would be:

steamapps >> workshop >> content >> 405820 >> 826029455 for the turok+.kpf
Last edited by B.; 22 Jun, 2021 @ 5:55am
spayk 10 Aug, 2021 @ 8:03am 
For Linux users:

Go to the game's directory (steamapps/common/Turok) and create a folder called "mods", then go to steamapps/workshop/content/405820. There you will see a folder for every mod you subscribed to in the workshop. In each of these folders you'll find a .kpf file. Copy all of those .kpf files to the "mods" folder you created earlier and voilà.
Smoke39  [developer] 10 Aug, 2021 @ 12:43pm 
Link them rather than copying them and they'll stay up to date automatically, too. ;)
Dr. Varhansen 17 Mar, 2023 @ 9:47pm 
trying to click on workshop tab freezus up the editor
Originally posted by spayk:
For Linux users:

Go to the game's directory (steamapps/common/Turok) and create a folder called "mods", then go to steamapps/workshop/content/405820. There you will see a folder for every mod you subscribed to in the workshop. In each of these folders you'll find a .kpf file. Copy all of those .kpf files to the "mods" folder you created earlier and voilà.

Originally posted by Smoke39:
Link them rather than copying them and they'll stay up to date automatically, too. ;)
Immediate crash after the initial intro(s) on Steam Deck after replicating these steps exactly with the Linux version. This post is quite old so I'm reasonably certain that this tedious integration mitigation no longer applies, post Kex4. For now I can confirm with the latest game version, mods only function under Proton/Windows.

Yes, when I tested with the Linux version I was on the public-beta branch.
Last edited by ᵉʳᵍᵒ; 30 Mar @ 12:44pm
Smoke39  [developer] 30 Mar @ 12:55pm 
Unfortunately the linux version didn't get the kex 4 update.
Originally posted by Smoke39:
Unfortunately the linux version didn't get the kex 4 update.
Hah, figures! Too much work for Nightdive :Windiasmile:
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