Turok
Turok+
Enemy ammo drop options not working properly?
Hi, small detail I've noticed, I can't make it so that the grenade-throwing enemies stop dropping ammo for the Grenades/Sunfires when I kill them. Doesn't matter if I select "None" or "Auto" (which disables ammo drops when playing on Hard or Hardcore), those enemies always keep dropping ammo. For clarification I've selected Sunfire Pods as the throwables, and I'm playing on Hardcore so the "Auto" option shouldn't allow for any ammo drops altogether. Not that I don't enjoy using the Sunfires but they can be a bit overpowered at times, so I wanted to not have access to them so quickly.
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Smoke39  [developer] 3 May @ 10:32pm 
Single grenades always drop until you get the launcher, since hand grenades are pretty situational and the launcher mostly obviates them.

I get it, though - sunfires have more utility. I could add a new setting, but I'm somewhat wary of overloading on options. Maybe a "difficulty settings" sub-menu wouldn't be so bad, though. I've considered splitting up some of the other difficulty settings as well.
Ahhh I see. Also, one of the Plasma Gun enemies dropped a Small Energy Cell after I killed him, I dunno if that's a similar logic to the Grenades/Sunfires or if it was an oversight.
Smoke39  [developer] 3 May @ 11:29pm 
Yeah that's a new pickup type to soften the disparity between difficulties. Going from every pulse sergeant dropping a whopping 50 energy to absolutely nothing is a pretty big hit given the relative rarity of cell pickups.
That is true, playing the base game again made me realize that some levels are very bone-dry when it comes to Pulse ammo pickups! Having some cell pickups from those enemies makes sense, especially given that the mod includes the Flamethrower and the Charge Dart weapons that use the same ammo and are much more useful than the original Alien and Shockwave guns.
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