Prison Architect

Prison Architect

Star Wars - Imperial Architect Audio Mod
 This topic has been pinned, so it's probably important
Odin in Valhalla  [developer] 26 Dec, 2016 @ 12:30pm
Suggestions & Ideas
Feel free to post up any suggestions or ideas you may have to further improve the mod.

Remember to go and say thanks to Vector at his mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=208627677
And meanwhile I recommend you to try to escape from the Star Destroyer made by Silveriño. I can tell you I enjoyed it a lot! What a blast!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268834690
The Millenium Falcon... This was hard!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=362859175
The Deathstar:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=209505959
A Y-Wing:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=544943400
An AT-AT:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=360110778

Thanks. :)

- Tonxabar.
Last edited by Odin in Valhalla; 29 Dec, 2016 @ 4:22pm
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Showing 1-11 of 11 comments
Odin in Valhalla  [developer] 27 Dec, 2016 @ 11:47pm 
What I've found until now: Ambience sounds are a tad low, they are not very noticeable if there is work around, so I upped their volume a 50%, and lowered their quality (you don't need 6Mb of data file, trust me...). With that, the mod will weight less.
Sam Persam 28 Dec, 2016 @ 12:09pm 
Just tried out this mod and I have a few suggestions. First off, a list of sounds in the description somewhere would be awesome. That way subscribers know what to listen for, and also what each sound means.

second suggestion: The sound used to start shakedowns, and at the start of each day has an ambient buzzing sound on the end of it which is really annoying.

Lastly, the pictures of what was confiscated during a shakedown don't show up while this mod is active. I deactivated during a shakedown and, upon reloading, the shake down bar contained the images of what had been found.
Odin in Valhalla  [developer] 28 Dec, 2016 @ 12:42pm 
Hi! Thanks for the feedback...

1st.: I was thinking to have the description tidy, that's why I opened the Discussion post with the complete list (...it's a little bit tricky to pin every sound). Edit: done (or almost...)! https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/826699936/154644787621658461/

That guides us to the second suggestion...

2nd.: That buzzing sound is annoying, sure, I was suffering it too! I'll try to locate it and change it with "Silence.ogg" (yes, that one exists!)

3rd.: Strange... I was playing with both mods activated (Vector's and mine) and I didn't notice something like that. In every shakedown I saw the confiscated items, and the bar following the scrutiny. Mind you, this mod is only audio (for now...)

Thanks again!
Last edited by Odin in Valhalla; 28 Dec, 2016 @ 1:25pm
Gerfster 28 Dec, 2016 @ 6:05pm 
I assume you have a list of sounds you want to change. I think the biggest "immersion breaker" is the dog sounds the patrol robots make. Probe droid noises as a replacment would be fantastic. Great work on the mod idea and what you've done so far!
Last edited by Gerfster; 28 Dec, 2016 @ 6:05pm
Odin in Valhalla  [developer] 28 Dec, 2016 @ 6:19pm 
Yes, Gerfervonbob. The list of changes and TODO is on the other Discussions post: steam://openurl/https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/826699936/154644787621658461/
See? I've found a long probe droid audio and I intend to change it. I surveyed every audio and thought which ones I could change for SW.

Thanks!!!
Odin in Valhalla  [developer] 28 Dec, 2016 @ 6:46pm 
Originally posted by Sam Persam:
...
second suggestion: The sound used to start shakedowns, and at the start of each day has an ambient buzzing sound on the end of it which is really annoying.
...

Ok, I'm calling the help of the community here. I cannot find that damn buzzing sound after clicking the shakedown button. I listed and listened to all the sounds contained inside audio.dat file and nothing.

If you want to help me, you only need to have 7zip, Winrar or Winzip programs. At the Prison Architect folder you have the audio.dat containing all the game sounds. Extract it wherever you want and try to pin that damn sound!

Thanks for your help!

Edit: My bad. Found it. The ShkDn_Begin_Siren_04.ogg file was corrupted. I changed it for the Silence.ogg file to hear the sound, and guess what? It wasn't there! I have to clean that file then...
Edit2: done! Enjoy...
Last edited by Odin in Valhalla; 28 Dec, 2016 @ 8:45pm
Sam Persam 4 Jan, 2017 @ 2:31pm 
Found another corrupted file. Somewhere in the arcade cabinet audio that buzzing starts again. I think It comes after some line about "Power". Afterward it played the "New Hope" audio, though if they play in a random order that information is useless.

Edit: This makes things dificult because I just heard the line without any issues, which means something about my specific cirumstance caused a bug. I'll let you know If I can recreate it.
Last edited by Sam Persam; 4 Jan, 2017 @ 2:33pm
Odin in Valhalla  [developer] 4 Jan, 2017 @ 3:10pm 
Thanks for the info! I'll try to catch that specific file from Arcade Cabinet.
Kieran 27 Jan, 2017 @ 10:32am 
How about death troopers ?
Odin in Valhalla  [developer] 31 Jan, 2017 @ 3:37pm 
The dark ones seen at Rogue One... hmm... At first thought, technically, maybe it could be a place for them. As the original soldiers, or the original armed guards. (They are doubled, for simplicity).
At second thought, aren't they as a special type of trooper, like Palpatine's Red Guard? (so it couldn't be a lot of them and spread around the galaxy...)
Last edited by Odin in Valhalla; 31 Jan, 2017 @ 3:37pm
Jessan/JP 23 May, 2018 @ 7:25pm 
I know this has been out for awhile, but I seem to get that humm mentioned, but hearing it when it rains. Will test the rain files to validate
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