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- may shock you
No reload necessary
-20% damage penalty
25% slowe deploy speed
On hit : Shock enemy, which will deal 2 damage per second, last about 5 seconds.
-80% Clip Size
-15% Firing speed
40% larger clip size
20% damage penalty
Slower deploy and holster
[+] Fires lasers
[+] 30% Faster firing speed
[-] Take twice as much damage underwater
[-] Fires tracer rounds (hidden)
[^] Deals Aftershock Damage
[v] 40% Smaller Clip Size
[v] Deploys and Holsters Slower (two or one and a half seconds should do the trick for both)
I'm thinking that aftershock would work like this: it lasts for three seconds (and cannot be applied for more time, max is three seconds) and does 4 damage a second. This equates to 12 damage, or exactly 20% of standard afterburn time. An alternative would be to simply apply modified fire, so that the electric effect does not need to be implemented.
The clip size could work in two ways: First, they could make the ammo capacaty 15 | 45, to match up with the smg's 25 | 75 (four clips) (and the 15 | 45 is also 40% on both sides of the coin with 25 | 75) Or, they could go the more risky route and give it 15 | 75, thus giving it six clips.
DAMAGE CALCULATION: (no ramp up because i suck)
Bullet Damage {no aftershock}: 528 [8.8 per bullet | 8.8 x 60] (Stock: 800, 8 per bullet | 8 x 100]
Aftershock Damage: 720 [12 per bullet | 12 x 60] (Flamethrower: 12000 [60 per uh... one ammo? | 60 x 200)
Bullet + aftershock: 1248
(all damage was calculated with maximum afterburn time / no ramp up / falloff. no pyro can logically rack up 12k damage with 200 ammo in one life.
So in short: A very quick damage dealer, to protect sniper close range. The deploy time can be a bugger if they are really close quarters, the holster time can be a missed headshot oppurtunity.
Is this a balanced weapon?
"Bring it, I brought something far better." - Sniper
Requires no Ammo
No Reload Necessary
+ 50% Accuracy
+ 20% Damage towards wet targets
- 10% Damage
- 15% Deploy Speed
(+) Each bullet slows the target down by 3% (stacks up to 21%).
(+) When 7 bullets hit the same target in a short timespan that player is stunned for 4 seconds.
(-) 7 bullets in clip.
(-) 25% less damage (6 damage).
A more support based SMG than the stock or Cleaner's Carbine. Could be useful for slowing or even stunning targets for an easy kill or safe getaway. Might be a bit too OP against Heavies though. Nobody will respond to this, but criticism is appreciated.
Crits when enemies are Wet
-15% firing speed
When ammo is depleated, trying to shoot it until it recharges results in a shock that deals 40 damage to yourself
+Does not require ammo
+15%(or +20%) attack speed
Cons
-20% clip size
-Shooting fills "Overheat" meter, if its filled you cannot shoot
(maybe 1 bullet 10% or something like that)
+ 20% firing speed
+ crits stun players for .5 seconds
+ on kill: crits for 5 seconds
- 20% more inaccurate