Team Fortress 2

Team Fortress 2

The Big Shot
Cee 28 Dec, 2016 @ 5:18pm
STATS (5 MAX, make 'em!)
Title.
Last edited by Cee; 29 Dec, 2016 @ 7:00am
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Showing 1-15 of 32 comments
Cee 28 Dec, 2016 @ 5:46pm 
  • Ignores existing bullet resistances by 75%

    • -VACC UBER-
      A headshot VS a Vacc'd target deals normally 50 x 0.25 (-75%) = 13 damage
      A fully charged headshot will deal normally 150 x 0.25 (-75%) = 32 damage

      With the Big Shot, a normal headshot
      50 - ( 50 x ( 75% x 0.25 = 19% ) )
      50 - ( 50 x 0.19)
      = 50 - 9
      = 41 damage

      With the Big Shot, a fully charged headshot
      150 - ( 150 x (75% x 0.25 = 19% ) )
      150 - ( 150 x 0.19)
      = 150 - 28
      = 122 damage

      (THE CRIT RES OF VACC UBER WAS IN THESE CALCULATIONS!)


      -NORMAL DAMAGE RES OF VACC-
      A headshot will normally deal
      150 - 50 x 0.1 (10% bullet res) = 150 - 5 = 145
      A fully charged one deals 435.

      With the Big Shot
      a headshot
      150 - ( 150 x ( 10% x 0.25 = 2.5% ) )
      150 - (150 x 0.025 )
      = 150 - 4
      = 146


      A fully charged headshot with the Big Shot
      450 - ( 450 x ( 10% x 0.25 = 2.5% ) )
      450 - (450 x 0.025 )
      = 450 - 11
      = 439


      -DDS-
      Normal headshot
      150 - 7 = 143
      Normal fully charged headshot
      450 - 21 = 429

      Headshot with the Big Shot
      150 - ( 50 x ( 0.15 x 0.25) )
      150 - ( 50 x 0.11)
      = 150 - 5
      = 145

      A fully charged headshot with the Big Shot
      450 - ( 3 × ( 50 x ( 0.15 × 0.25 )
      450 - ( 3 x ( 50 x 0.11 )
      450 - ( 3 × 5 )
      = 450 - 15
      = 435
  • Fires tracer rounds
  • -20% damage on bodyshots (-20% from the 75% pierce)
Last edited by Cee; 28 Dec, 2016 @ 6:46pm
Cee 28 Dec, 2016 @ 5:59pm 
that was a lot of calculation ♥♥♥♥♥♥♥♥♥
Dr.Papersalt (Banned) 28 Dec, 2016 @ 6:03pm 
Cool gun. What's it's name?
Cee 28 Dec, 2016 @ 6:03pm 
Originally posted by Dr.Papersalt:
Cool gun. What's it's name?
boi if u dont
Dr.Papersalt (Banned) 28 Dec, 2016 @ 6:06pm 
Wut
Fires projectile
+100% clip size
No movement while scoped in
-15% slower charge rate

*Shots have a projectile hitbox AKA larger*
*Shots are not hitscan but move very quickly and can be deflected (with enough skill)*
*You have 2 shots before needing to reload with a 0.65 second period between shots*
*Double reload*
*Firing sets charge back 40%, meaning a first shot at 100% will cause the second shot to be at 60% charge*
Dr.Papersalt (Banned) 28 Dec, 2016 @ 6:30pm 
*paintable
200% larger clip size
25% faster charge speed
Headshots only minicrit
20% less bodyshot damage
-60% maximum charge (Maximum Headshot Damage: 240, Time need for full charge: 1.5s)
+See outlines of enemy players while you can see their head (hitboxes)

Its like half ass wall hacks. Kinda iffy with my own stats.
FawksGoBoom 30 Dec, 2016 @ 9:30am 
Originally posted by Sims 45Frames & 30Hz Refresh-it:
  • Ignores existing bullet resistances by 75%

    • -VACC UBER-
      A headshot VS a Vacc'd target deals normally 50 x 0.25 (-75%) = 13 damage
      A fully charged headshot will deal normally 150 x 0.25 (-75%) = 32 damage

      With the Big Shot, a normal headshot
      50 - ( 50 x ( 75% x 0.25 = 19% ) )
      50 - ( 50 x 0.19)
      = 50 - 9
      = 41 damage

      With the Big Shot, a fully charged headshot
      150 - ( 150 x (75% x 0.25 = 19% ) )
      150 - ( 150 x 0.19)
      = 150 - 28
      = 122 damage

      (THE CRIT RES OF VACC UBER WAS IN THESE CALCULATIONS!)


      -NORMAL DAMAGE RES OF VACC-
      A headshot will normally deal
      150 - 50 x 0.1 (10% bullet res) = 150 - 5 = 145
      A fully charged one deals 435.

      With the Big Shot
      a headshot
      150 - ( 150 x ( 10% x 0.25 = 2.5% ) )
      150 - (150 x 0.025 )
      = 150 - 4
      = 146


      A fully charged headshot with the Big Shot
      450 - ( 450 x ( 10% x 0.25 = 2.5% ) )
      450 - (450 x 0.025 )
      = 450 - 11
      = 439


      -DDS-
      Normal headshot
      150 - 7 = 143
      Normal fully charged headshot
      450 - 21 = 429

      Headshot with the Big Shot
      150 - ( 50 x ( 0.15 x 0.25) )
      150 - ( 50 x 0.11)
      = 150 - 5
      = 145

      A fully charged headshot with the Big Shot
      450 - ( 3 × ( 50 x ( 0.15 × 0.25 )
      450 - ( 3 x ( 50 x 0.11 )
      450 - ( 3 × 5 )
      = 450 - 15
      = 435
  • Fires tracer rounds
  • -20% damage on bodyshots (-20% from the 75% pierce)

1st:This is basically Rocket Science Mate.
2nd: My Head Hurts, Thanks
#YeahScience
Last edited by FawksGoBoom; 30 Dec, 2016 @ 9:31am
Cee 30 Dec, 2016 @ 9:31am 
Originally posted by ShadowWolfGER:
Originally posted by Sims 45Frames & 30Hz Refresh-it:
  • Ignores existing bullet resistances by 75%

    • -VACC UBER-
      A headshot VS a Vacc'd target deals normally 50 x 0.25 (-75%) = 13 damage
      A fully charged headshot will deal normally 150 x 0.25 (-75%) = 32 damage

      With the Big Shot, a normal headshot
      50 - ( 50 x ( 75% x 0.25 = 19% ) )
      50 - ( 50 x 0.19)
      = 50 - 9
      = 41 damage

      With the Big Shot, a fully charged headshot
      150 - ( 150 x (75% x 0.25 = 19% ) )
      150 - ( 150 x 0.19)
      = 150 - 28
      = 122 damage

      (THE CRIT RES OF VACC UBER WAS IN THESE CALCULATIONS!)


      -NORMAL DAMAGE RES OF VACC-
      A headshot will normally deal
      150 - 50 x 0.1 (10% bullet res) = 150 - 5 = 145
      A fully charged one deals 435.

      With the Big Shot
      a headshot
      150 - ( 150 x ( 10% x 0.25 = 2.5% ) )
      150 - (150 x 0.025 )
      = 150 - 4
      = 146


      A fully charged headshot with the Big Shot
      450 - ( 450 x ( 10% x 0.25 = 2.5% ) )
      450 - (450 x 0.025 )
      = 450 - 11
      = 439


      -DDS-
      Normal headshot
      150 - 7 = 143
      Normal fully charged headshot
      450 - 21 = 429

      Headshot with the Big Shot
      150 - ( 50 x ( 0.15 x 0.25) )
      150 - ( 50 x 0.11)
      = 150 - 5
      = 145

      A fully charged headshot with the Big Shot
      450 - ( 3 × ( 50 x ( 0.15 × 0.25 )
      450 - ( 3 x ( 50 x 0.11 )
      450 - ( 3 × 5 )
      = 450 - 15
      = 435
  • Fires tracer rounds
  • -20% damage on bodyshots (-20% from the 75% pierce)

That's Rocket Science Mate.
#YeahScience
:)
Cee 30 Dec, 2016 @ 9:31am 
2nd: My Head Hurts, Thanks

Mine, too.
FawksGoBoom 30 Dec, 2016 @ 9:32am 
:) Me Again I Dare You !!!
Last edited by FawksGoBoom; 30 Dec, 2016 @ 9:32am
Cee 30 Dec, 2016 @ 9:34am 
Originally posted by ShadowWolfGER:
:) Me Again I Dare You !!!
:):):):)

I died
FawksGoBoom 30 Dec, 2016 @ 9:36am 
Originally posted by Sims 45Frames & 30Hz Refresh-it:
Originally posted by ShadowWolfGER:
:) Me Again I Dare You !!!
:):):):)

I died

*DED*
Last edited by FawksGoBoom; 30 Dec, 2016 @ 9:37am
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