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AMD Ryzen 5 1400 (Stock @ 3.2 GHz)
2x8 GB DDR4 @ 2133
Palit Jetstream GTX 1060 6GB
Samsung EVO 850 SATA (not M.2) 250GB
I'm on a 8700k
GTX 1080ti EVGA
16gb 3200mhz RAM
M2 SSD Corsair MP100
I don't think it relates to having 16GB (either 1x16 or 2x8) of RAM, but believe me I when I say I am as clueless as you at this point.
Problem is, it's never only one detail or one clear reason and answer to something like this.
Here are some guesses I can think of right now:
- Maybe it's NVIDIAs fault
You know, maybe it's something in the driver.
You never know until your mysterious problem is gone without any trace after an NVIDIA update.
- Maybe it's Psyonix fault
And by "fault" I don't mean I'm angry or something like this.
But think of it: there are no maps of this size in the "normal" game mods.
Not even in Rocket Labs.
Maybe maps of this size were never meant to happen and such whatever code it uses to render the scene has probably not been created with big maps in mind.
(Anybody else having maps of this size with FPS drops?)
- Maybe it's the Workshops or the textures fault
And after all, this is a workshop map.
It doesn't recieve official support.
Maybe there are some objects who have a not understandable high performance impact because it's all kinda user created stuff which isn't supported officially?
- Maybe it's somehow Windows related?
I have an old laptop with linux, but that one isn't fast enough to run the rocket league main menu with more than 30fps (no kidding here).
Could somebody else test this?
RX480 Red Devil 8gb
2 x 8gb DDR4 RAM 2400mhz
Samsung Evo 850 250gb
My video settings:
Turned on: All on & highest
Turned off: DepthOfField, MotionBlur, Weather
I use Vsync and 60fps lock (yaya no help vsync bla), since my monitor is only 60hz anywas. Turning it off didn't help
FPS drops to 28 at worst times. But tbh it just feels like the game can't handle that much objects in the world? Would be strange considering Starbase Arc but eh yea idk.
It only drops down when you are looking (but cannot see, because of wall) into a direction where ALOT of the map could be seen.
I did find out that it is not connected to any graphical process near you, no matter how weird and complex the level you are in right now is, it's the stuff around the level. (Drive near a wall and turn camera to look around through wall where other levels are, visually find the biggest cluster of levels around and remember the direction when you fly through the level and it starts stuttering you propably look at that cluster)
MAYBE it would help to just edit the segments of the training much more far away from each other. Because it feels like even tho you cannot see through the wall, the computer calculates it anyway. And even if, no idea if further away = less calculation, seems very unpromising. I'm just guessing.
Also: Textures - Maybe. Anybody tried it with really extreme lowres yet?
Best possibility imho: The textures are too big and are not sized down even when objects are super far away, and that's why it is causing the game to stutter whenever you look at a big pile of levels in the background (behind the walls of the level you are in)
Seems unlikely, I haven't had an NVIDIA update for over half a year, while the frame drops started not too long ago
- Maybe it's Psyonix fault
This one seems the most likely. Although I have no idea what causes this, it seems to be a rendering issue. Bigger maps (i.e. Dribbling challenge 2, booster rooster etc.) don't cause any lag, so I don't know what it would be in this case.
- Maybe it's the Workshops or the textures fault
I had old textures installed. I updated them to the latest ones (July 2017), but this didn't affect the performance. Removing all textures added about 5FPS overall. With the current issues I'm at 45 textures installed.
- Maybe it's somehow Windows related?
I can't say anything about this one. We'll have to wait until a Linux player joins the thread!
The thing is, it used to be 100% fine and then suddenly it started getting really really bad FPS drops.
I don't think it's related to specs, but it is a very annoying problem. I get perfect FPS in Dribbling Challenge and Dribbling Challenge 2.
I tested a few more maps (finally had enough spare time to do so)
Speed jump 2 - by DMC and Parkour-Map #2 : It's moving! seem to lag too!
Because of that, I suspect it's something on Psyonix side with the Halloween update or near that, since that's when I first noticed the issue.
edit: I suck at formatting...