Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
To be honest I think if you want enemies to deal that much damage you might need to tone down how much movement they have per AP. They can run right to an Archer at max range, kill them in two hits and run back to the tank and hit him once. Same sort of sentiment for the Vampire assassin enemies.
The very first fight of the game was also impossible without having Lone Wolf on one of the characters. I tried 7 times before giving up and making double Lone Wolf characters and respeccing when I got to Cyseal.
Banishment might also need a damage buff, some of the caster mobs in the Void Dragon fight that were eligible to be Banished were able to survive the hit with about 30% hp left.
I would also like to point out that Maradino was probably the hardest fight in the entire mod, without decaying touch I had to abuse pyramidding outside the closed door and spam flee/running back Hail of Arrows to defeat Maradino as the healing output from one of his adds was just insane, and even then I had trouble grinding through the huge hp regen from 1 turn Regen spam that healed for 1900 a tick so 3800 a turn.
Only other thing I can think of is a request to increase Astarte's health, having the Void Dragon kill her in a series of breaths after leaping to her western side was very frustrating.