Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Good luck guys!
awesome,
(hope your reading this bethesda,,, this is how giving back to modders should be done)
do you accept donations for your work Elric ?, and if so, how would we "freely, and willingly" be able to donate to you :)
Things are definitely coming together; we're enjoying working on the mod, and it's at the point where it can be played. It is a much more ambitious project than the first, but we are by far more experienced with the tools of this engine. I think we'll be able to present a very enjoyable and unique experience.
Things are progressing nicely! We are very happy with the work we have thus far, and are excited at the direction development is taking--though we aren't yet confident on setting a release date. As to the nature of the mod--it's a much more ambitious project than the first. Here are a few major points about the project:
- While we have built an entirely fresh play experience for this mod, and it is not designed for the base campaign, the mechanical adjustments (akin to those of the first Epic Encounters) will probably be offered modularly--such that players can apply them to the base campaign if they so choose.
- From the beginning, we have been designing the mod with mod-compatibility in mind.