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报告翻译问题
- Blunt/Considerate is intended, because Blunt is extremely overpowered. I do agree that this should have been better communicated by the mod, though there a number of technical limitations that prevent it.
- Traits cannot be modded, apart from what we did with Blunt/Considerate.
- Stat-based CD reduction is also very difficult to work with, as there are predefined value "sets" that we are forced to choose from (all of which end at 15). Also, the cooldown reduction of a spell is directly tied to its "recommended stats," making it even more problematic.
I want to reiterate that spells get CD reduction at various points before 15, not only at 15; I'm not certain from your post whether you had noted this or not.
- Spears have been criticized a few times for this reason and, admittedly, there is merit to it. A big part of the problem is that all of the dagger spells become very overpowered if they are allowed to be used with any weapon other than daggers. The best solution available to us is probably to create new skills that are usable with non-daggers, but this would require time that we can no longer give.
Also, CC skills for monsters are extremely dangerous, in my opinnion a bit too much, especially with lone wolf playthrough early game. If you get a 2 turn CC 2 times, then you're more than dead.
If it's possible I suggest to reduce the ammount of CC available for non-player characters... especially, since they have skills, the players don't, like the caster monsters 'infinite' (no-CD) staff shot or archers infinite bonus ammunitions... freezing / knockdown arrow.
Enemies definitely do have a lot of AP, it's important to keep the game challenging, in my opinion. However, I can certainly agree that dual Lone Wolves is more difficult than a party of 3 or 4, especially in the early to mid-game.
As for making changes to balancing, I'm busy with other projects and likely will not be releasing any patches for this mod for quite a while--though I would like to update its systems eventually.