Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
Rebirth
How is the master level Pyro/hydro spell supposed to work? I had expected that upon my next turn I would be revived and immediately get to act- but it seems like on that character's next turn they are revived and the nuke goes off, then on the turn AFTER they get to take an action. Is this working as intended? The caster can quite easily just be immediately killed before they get to make use of their shiny new buffs >.<
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Ameranth  [Entwickler] 17. März 2018 um 12:59 
It's working as intended; the caster doesn't get to act the same turn they resurrect due to a technical limitation (which admittedly is disappointing to me also), but the spell is designed to be useful regardless.

It's certainly a niche spell--probably best used in the late game with an already-tough character.
Ithuriel 17. März 2018 um 18:44 
Fair enough. I was trying it out as a mechanism for a heavy nuking mage that could deal pretty crazy damage at a close range, but sadly he often can't survive that dead turn. Oh, well! Audacity is still absurd in close range- Flare, Heat Metal, Burning Touch are all 1 AP 1 turn cooldown!

...unfortunately the other touches don't feel so great; in particular, Shocking Touch feels just bad frankly. It's hard enough to apply 1 debuff ,let alone 2 stacks for a CC.
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Beiträge 12 von 2
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