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Nahlásit problém s překladem
I will test out whetever the changes are ingame now....
EDIT: Impalement and Creeping Ooze work as intended.... I have no idea why it is working now, though?!
EDIT2: Okay, seems I have misunderstood the data "CooldownReduction" "50" key? I thought it would be the maximum CD one can achieve in the skill, but my Char with 15 main-attribute has 1 turn CD in every skill...
Is it because I don't understand the key or is there a script to impose a maximum amount of CDR, which screws up when I edit the Cooldownreduction? I guess it is the first one?
If so, how can I allow a higher reduction otherwise? Or is it fixed at mainstat 15, and ceases further reduction?
I seem to be kind of confused regarding that o.O
It only affects items, from what I see, Unique Items still retain their name (the starting ones do at least)
CooldownReduction is the maximum cooldown reduction the parent skill can achieve from the casting character's related attribute score. From what I can tell, no value can ever manifest a maximum reduction greater than 4, though values below 40 can cap the reduction at 3, 2, or ever 1. Larian appeared to commonly use values of 20, 30, and 40 for this.
CooldownReduction values greater than 40 just appear to cause the reductions to happen at different points before attribute of 15. It's a very convoluted data entry.
There is no script dealing with CDR.
Item names getting blasted is very strange, it very much suggests that some vestigial files are where they aren't supposed to be. Or, are playing non-english or perhaps have played non-english before? That might have something to do with it.
Another possibility is if you modified ItemTypes.txt?
Epic Encounters was my first mod. So, if there are any lingering files, it could only be EE itself (after all, I had previously the 'normal vitality mod' installed. Though the files in the data folder should have been replaced, and I have removed the .pak from the documents folder)
I recently replaced all my mod files with my backup files - though I had already edited these as well. Another strange thing which had happened is, that my game is no longer in 'Fullscreen', but rather, behind the windows taskbar. I have some creeping suspicion that using the engine is the cause - that editor itself crashes all around, for example. I also had opened the various string files (though I can't remember changing them even once)
The editor does crash pretty often; I'll call it a "feature" :P. Just opening the mod within the editor shouldn't cause any adverse effects, many others before you have do so. Perhaps validating game files might help? I would say check to make sure that EE's english.xml is in Data/Localization/English, but I doubt that's the cause here.
The mod is enabled in the mods menu in game, right?
When I opened the stats.lsb I found there, it had 'handle unknown' for all ids, which would result into empty spaces.
I wouldn't be surprised if I somehow generated them through the editor :D I tried a lot of things to look for some stats I could edit...
Yep, that was it. No idea, why it was generated, but after deleting it, the strings reappear again
new entry "AMER_SKILL_FrostNova"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Water"
data "Tier" "Novice"
data "ActionPoints" "4"
data "Cooldown" "5"
data "CooldownReduction" "60"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "AreaRadius" "3"
data "DamageType" "Water"
data "SkillProperties" "Chilled,100,2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_Shield"
data "DisplayName" "Target_FreezingTouch_DisplayName"
data "DisplayNameRef" "Freezing Touch"
data "Description" "Target_FreezingTouch_Description"
data "DescriptionRef" "Freeze a nearby target, dealing [2] damage."
data "StatsDescription" "Target_FreezingTouch_StatsDescription"
data "StatsDescriptionRef" "<p align="left"><font color="ff9500" size=19 face="Copperplate Gothic Light"> RECOMMENDED</font><br><font color=cc7700" face="Copperplate Gothic Light"> • 8 Intelligence<br> • Cooldown -4 at 15 Intelligence</font><br><br><font face="Copperplate Gothic Bold">Range: [1]</font><br><br>Chilled targets move more slowly and are more susceptible to water damage, but are resistant to fire. Chilled targets that are chilled again become frozen. Chilled increases the chance to be Frozen by 30%.</p>"
data "StatsDescriptionParams" "AreaRadius;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_whirlwind_start"
data "PrepareAnimationLoop" "skill_whirlwind_loop"
data "PrepareEffect" "FX_Skills_Warrior_Whirlwind_Prepare_A"
data "CastAnimation" "skill_whirlwind_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Whirlwind_Cast_A"
data "Magic Cost" "1"
new entry "AMER_SKILL_FrostNova_2"
type "SkillData"
using "AMER_SKILL_FrostNova"
data "Level" "7"
I more or less copied both Whirlwind and Freezing Touch (kind of), but ingame it has the enrage description (??) and targeter / Animation. After casting it, it crashes....