Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
Ithuriel 2018년 2월 19일 오후 11시 47분
Demon Not Working
My mage recently got got the talent Demon, which I thought would be fun to mess around with. However... frankly, it doesn't appear to be doing anything. The reaction gets used up and the text "ENEMY was damaged by a Demon reaction" shows up, but nothing actually happens... see this screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307568000

The enemy had 353 health, then I cast Slow Current on him and succeeded. The swirling fire animation for Demon appeared over the enemy, but nothing changed- he's still at the exact same health level, he isn't poisoned, and he's still burning for the exact same time. The exact same thing happened a turn later in the fight :|
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Elric  [개발자] 2018년 2월 20일 오후 6시 03분 
Demon is generally a very stable talent and only a couple things seems to bug it. Occasionally using it on slopes will cause it not to deal damage due to a monster hitbox issue--Reaper appears to have a similar issue. (You may have noticed from using cone effects in the past that D:OS has a very difficult time with slopes, more often than not) Unfortunately this particular weakness appears to be completely out of our control.

Another thing that can happen is that Demon will get blocked by hidden LOS issues. Some objects in D:OS have larger effective movement and sight blocking boxes than their model would imply. Alternately, there are places in D:OS where the AI grid has been doctored that can cause a discrepancy between what you see as a player and what the games "sees" for targeting purposes. These issues are relatively rare, but I know that we inherited a couple from the vanilla game.

The final thing I have noticed is that we have seen a few reports about the cathedral in which your screenshot is taken. This structure appears to mess with reactions, attacks of opportunity, and Reaper, with no rhyme or reason as to when, why, or whom it affects. Despite thorough search, we were never able to find any clue as to why this area appears haunted.
Elric 님이 마지막으로 수정; 2018년 2월 21일 오후 2시 09분
Ameranth  [개발자] 2018년 2월 20일 오후 9시 06분 
If the animation for Demon appears, there is supposed to be damage accompanying it, because the animation and damage are, internally, produced by the same effect. As Elric touched upon, there is something odd about that area. My guess is that there's some sort of object blockage present there that prevents the damage from occuring correctly.

Sadly, there's not much to do about it--apologies :(
Ameranth 님이 마지막으로 수정; 2018년 2월 20일 오후 9시 06분
Ithuriel 2018년 2월 21일 오후 8시 15분 
It works! That cathedral was the first fight I took after taking Demon, and the next fight it worked just fine. And it hit hard.
Elric  [개발자] 2018년 2월 21일 오후 8시 28분 
Good to hear! Demon is a lot of fun to play with. It always feels good to set up combos where your support characters get to hit enemies with a couple thousand fire damage just by casting a debuff.
Ithuriel 2018년 2월 24일 오전 11시 08분 
By the way, I absolutely LOVE your responsiveness on this forum! I'm really, really enjoying this modificiation of what may be the best RPG I've ever played. The tactical element of the mod is a wholely fresh take on Divinity's combat system which I'm absolutely adoring- I'm likely to go through multiple full playthroughs of the game again. I'm even playing a multiplayer run with my friend simultaneously- we're both playing knights, so this will be exciting! We're running a demon knight and a paladin (soldier/pyro/witchcraft and soldier/hydro/geo). It's going to get much rougher as we progress further in the game, I think, but it's pretty hilarious to just THUNK people to death in unison! Amusingly enough, Empowered Splintering Arrow doesn't actually require a ranged weapon to wield, so I've been opening fights with casting Splintering Arrow off of my amulet; if I crit, I can almost one-shot a zombie since I'm using a high-level version of Sacrifice, the two-handed artifact sword.
Elric  [개발자] 2018년 2월 24일 오후 12시 11분 
Fantastic! We are very pleased to hear that you were able to work through your earlier difficulties and that you are now crushing content!

And yes, there are a couple of unadvertised gems like Splinter Arrow floating around that we left alone because they were interesting and would have required very odd workabouts to remove. This is only the "tip of the iceberg" as far as exotic builds and strategies are concerned. :D
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