Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Another thing that can happen is that Demon will get blocked by hidden LOS issues. Some objects in D:OS have larger effective movement and sight blocking boxes than their model would imply. Alternately, there are places in D:OS where the AI grid has been doctored that can cause a discrepancy between what you see as a player and what the games "sees" for targeting purposes. These issues are relatively rare, but I know that we inherited a couple from the vanilla game.
The final thing I have noticed is that we have seen a few reports about the cathedral in which your screenshot is taken. This structure appears to mess with reactions, attacks of opportunity, and Reaper, with no rhyme or reason as to when, why, or whom it affects. Despite thorough search, we were never able to find any clue as to why this area appears haunted.
Sadly, there's not much to do about it--apologies :(
And yes, there are a couple of unadvertised gems like Splinter Arrow floating around that we left alone because they were interesting and would have required very odd workabouts to remove. This is only the "tip of the iceberg" as far as exotic builds and strategies are concerned. :D