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About the laundry room and prison labor, you are definitely right.
I have fixed this. Now its research requirement is Cleaning (which unlocks Janitor).
Update the mod and enjoy!
2.
It is an unfortunate side-effect after I changed the speed options of these three buttons from the original 1x, 2x, 5x to my doubled 2x, 4x, 10x.
You will find the second button hightlighted after you click the first one. Weird? Well, it is because the speed now is 2x and the highlight-or-not of the buttons are bound to their orgianl speed options.
I can do nothing about that.
BTW, press key 1, 2 and 3 which still accord to the orgianl speed options and you will see each button highlighted.
3.1.
The "Natural Textures 2" mod looks nice but not compelling enough for me to replace the vanilla textures with them.
Unlike icons, vanilla textures are not obviously very bad for everyone. So I think it is safe and still good enough for most players to keep the vanilla textures.
Graphic taste is very subjective. I stay away from that and only choose 1) fixes; 2) much needed improvements like direction hint of Ironing Board.
3.2. Someone already asked similarly about separating my big mod into small ones. I have kept my answer as below in a file because I know more people will ask again. Here I copy & paste it:
He just asked a standalone graphic fix mod. You, however, ask far more. And you need to understand that even if I would, separating key features like user interfaces will take me much, much time for reworking on the image files, config files and debugging a lot for conflicts and inconsistencies.
If anyone wants to do that, I will gladly (but not unlimitedly) offer tech support. But I will not do that myself.
3.3
Graphic mods conflicts can hardly be avoided because they have to modify the same big "sprites.png" file and compete for the only winner. That is one of the most obvious reasons why we need a mod pack like mine to integrate small ones.
However, if you really love "Natural Textures 2", and if you have some basic skills on editing image with Photoshop or so, you can make your own "sprites.png". Go to the mods window and click the "Apply" (no need to de-and-re-activate any mod), then you will see the change.
Caution: Just don't forget to keep a backup!
Whenever I update (well, not often, I promise) my mod, the "sprites.png" will be re-downloaded and replace your verson. Then you have to replace it back again.
Thank your for your feedback!
Just out of curiosity, how would one actually go about modifying your modpack? I'm not asking for full "tech support" but more like general pointers and what tools do you advice.
Once again, thanks for all the hard work and the great mod pack.
Then copy & paste anything you like from my mod to your own mod and then edit the files. Don't forget to make sure your mod override mine in the mods window. And you will see how your experimental editing works.
Images files are straightforward and thus simple.
The txt files are configs and need you to study a lot about what these entities mean but don't be afraid.
If you don't be too ambitious, you will be fine.
Aside from that, gardeners never seem to dress for actually being outdoors. They're constantly cold. Any kind of fix for that, even just making them immune to the Warmth need outright (or operate like doctors/Workmen and not have staff needs) would be appreciated.
While I understand why workmen and your admin staff don't have normal staff needs (starting a new prison would be very challenging otherwise), I don't see any reason why doctors do not. Also, tying in with your 'Guard Corruption' mechanic, I'd especially like to see guards become corrupt in proportion to how dissatisfied they are with their job; a corrupt guard would probably be happier (and less likely to be Pissed Off/beat prisoners to death) but would also cause other problems, so it becomes a trade-off rather than a net negative. Some guards might become corrupt no matter what you do, obviously.
I've also noticed that the weather/temperature setting makes certain things (especially gardening) virtually impossible, since the game always has low temperatures outside (even during sunny summer days). Here's a thought on how to fix that without making life too easy for the players; if some kind of jacket/parka item could be provided (circulating through the laundry room), which characters about to take work shifts out in the cold/rain could use (both staff and prisoners). This puts extra burden on your laundry facilities, but lets you counteract the whole issue of any job outside immediately equating to angry staff/inmates. Could also be useful for prisoners wanting Yard time during cold or rainy days.
I checked and didn't find anything relating to rest of a Dog Handler or a Dog.
I'm afraid only dev team can fix that issue.
2. About Gardener
Again, I didn't find anything relating Gardener's clothing nor staff needs.
And the config of Gardener has great similarity with Workman, Janitor, etc.
That means no special modification can be done on Gardener.
I don't know why a Workman, as well as many staff types, doesn't have the needs while Gardener does.
Guess yet another issue by dev team.
3. About Guard Corruption
You propopals is reasonable and I would like do it.
But sorry that modding is not able to realize the idea. There are technical limits.
The mod is already the best work of mine to maximize all potientials of modding this game.
4. About Weather
I don't play Weather mode. I did, only for a few days.
Your idea, again (how many "again"s I've said), is not possible.
No prisoner can have different and special uniforms (they are "uniforms" by the name). And no equipment can be affected by modding.
And there's nothing as smart as planning/predicting future actions like picking a jacket first before taking shift.
So, sorry.
My suggestion is, as what I've already chosen to do, simply NOT play this not-fun-but-frustrating mode.
Why not focus on other better, more worthwhile parts of this game?
Two takeaways for a mod author: First, I'd suggest checking the dog crate or kennel. Perhaps you could simply make tired dogs replenish energy much faster, similar to what the drink machine does in your mod?
Second, perhaps just adding some kind of "warming shelter" item, which can be placed over a wide area outdoors and heat it up, could do the trick of fixing yards/gardens, especially if nearby characters in need of Warmth (even if they're currently working) will still take the time to run and warm up there periodically. Is that possible?
Edit: Also, did you disable the Arcade Machine for prisoners? You say in your description it would be "unrealistic" for prisoners to play on it, but you don't have a Tweaks section saying whether you disabled it or not. I'd rather it not be disabled, but I'm unclear on whether you did.
I'm also curious about whether it would be possible for chairs to give off a "comfort" aura (like the radio) of only 1 tile (so anyone working at, say, a CCTV camera station while on top of a chair will be made comfortable)
If you want a simple cheat (like @murgh's sauna) which replenishes within seconds or even an instant, that will be an easy job.
However, if you still want the game to be balanced and to remain realistic, things will be complicated.
A good design is required and the limit of modding will be challenged.
2. Same as above.
Moreover, you need to be warned: How people in game choose what utility to use for a need is based on priorities of these utility types. And the priorities are set in config files.
There is no smart way for them to choose among several options as you anticipate, I'm afraid.
People may ignores the new powerful "warming shelter" or flood to it. I don't know.
3. No, I don't disable Arcade Machine. The "unrealistic" words are just a comment of mine.
4. Yes. Most objects can have an "aura".
You can easily do so by modifying the needs.txt or staff-needs.txt. Look at those with "BroadcastRange" properties. A good example is "ListenToRadio_Modified" section which enables Radios to satisfy Recreation.
However, absuing "aura" will make the game less realistic.
---
I've move on away from PA and am busy on other things.
I recommend you discuss further will @murgh who is a brilliant modder and seems more active than me.
Still, I hope you someday realize that it is not very worth fighting against the flaws of this game while you can enjoy most of it by just avoiding those flaws in the first place.
... Oh, you can export wood. I forgot that...
Anyway, I don't recommend selling wood directly.