Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
What is difference between recovery in LSM and SafeNets? Does the LSM recovery just capture all simulation errors whereas SafeNets is more specific?
Also, what exactly does Save our Saves mod do? BP never clarified what issue it targeted.
Save our Saves targets Buildings, Props, Trees, Vehicles, Nets and Transports that are broken. In most cases, the reason for being broken is null Info (BuildingInfo, PropInfo, ...). The mod simply removes the broken ones.
Safenets targets just broken Nets, a very specific but apparently common case that Save Our Saves is not able to fix.
LSM recovery targets just broken Nets (and Vehicles because I found that necessary). It resembles Save our Saves, with the following differences: It runs earlier in the loading sequence because I noticed it covers more cases that way. It also uses a new removal technique that I came up with after noticing that the old technique often fails.