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In the html file, under Vehicles, you have just one vehicle asset with a very corrupted name. The name is long and binary. The name is HTML-encoded as usual and you see the result in the html file. The name is actually printed twice in the report.
In the loading screen, the left panel is empty because the in-game font does not contain all the possible typefaces. It just outputs empty spaces for unrecognized characters.
This mod refuses to load (i.e. reports as failed) any custom asset that contains strings longer than 32 KB. That name looks longer to me, so its corruption must have occurred after loading the asset into memory. Is it related to that mod you mentioned, I don't know.
This seems to be a rare case. Maybe I could ignore very long names in the assets report. Other than that, I don't see an easy way to detect corrupted strings. Foreign languages (Chinese, Thai, Korean, etc) must be supported although they contain characters that look binary-like to me (rather than ascii-like).
Sorry for the late reply.
I have no idea :) I didn't remove or add any vehicles to fix the game. All I know is once I resubbed to More Vehicles, I was able to load just fine and the "alien speak" of the LSM went away also. Once I had been able to load I checked LSM because I was hoping to start figuring out by process of elimination what vehicles I was missing, since obviously I couldn't read it, but it was gone and the lists were identical as to what was in the city still. Which is what lead me to believe that the two were somehow intertwined. Sorry to have wasted your time if this is not the case it just seemed a bit to coincidental :)
Here is the log I just now created from removing More Vehicles. but no changes made to my vehicles
First load early this morning waking up :) - https://drive.google.com/open?id=1m0eb_qcRe8lTDER8zocOUupTJ1OqXfQJ
(edited link, it was saying it couldn't be found)
Without More Vehicles Mod test - https://drive.google.com/open?id=1DGZfEa2ivLeJvXo_2c8kpQJH9g2u7z2m
Reloaded with Mod resubbed - https://drive.google.com/open?id=1D29WtUrDeKpxdhY2Z1jh394ZgLJcibrR
I know it may seem simple, but the vehicles aren't missing, the mod is.