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Rapportera problem med översättningen
Now, is it possible to do the same thing to props and trees?
Second, do you know if using the text " IndustrialForestry:* " (or ore/farming/oil) will skip the Industries DLC forestry/oil/ore/farming buildings too, or just the base game prefabs?
By the way, I'm updating the web page right now, with Industries names and pictures.
If you would like to have all the buildings information in one very compact text file, it is now here:
https://cdn.rawgit.com/thale5/Buildings/2018b/config/buildings.txt
The information content is the same as what's on the web page.
PS: I use a custom map, Berlin 1:1 by Amipolizeifunk, maybe it uses some important props?
PPS: I tried to load a save with just "grill" in prop skipping list. I have some buildings with this prop, but I removed all of them time ago with prop it up. It shows the message "object reference not set to an instance of an object". I have to remove the entire building first?
Notice that you cannot remove props from buildings for good ("time ago"), it needs to be done every time a map is loaded.
This means that if a mod wants to remove or replace a prop from a building prefab, it must do so every time the map is loaded.
Prop it Up says the same clearly: the 3rd image on the Prop it Up Steam page says that the changes are applied when you load your city.
What I guess is happening here, you have two or more mods removing/skipping/replacing the same prop.
Anyway, I would like to see your output_log.txt.
https://www.filedropper.com/outputlog1
https://www.filedropper.com/outputlog2
https://www.filedropper.com/outputlog3
In all logs loading and skipping is fine.
A stack trace of the crash is visible in each log. The crash comes from the Prop It Up GUI dialog.
I tested the Berlin map, with Prop It Up and prefab skipping. I didn't manage to get any crash but I got errors from Prop It Up. I then checked its sources. That mod does not handle properly the situation where prefabs have been skipped.
So, it is not possible to skip, replace, or remove the same prefabs in the two mods. If you do, you'll get errors from Prop It Up. These kind of things are fixable but it seems the mod is not maintained at the moment.
Thanks for the logs!