Team Fortress 2

Team Fortress 2

The Bolt Cutter
Stats
Because something would come up eventually
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Mostrando 1-15 de 76 comentarios
Vlueverry 5 ENE 2017 a las 19:28 
I would like it to do something like:

+10% movement speed, +20 damage.
Reapirs 30% less per hit on building.

Im not sure there's much to be done with the weapon.
GAIDA BG 5 ENE 2017 a las 19:37 
Stats

PROS
while active:
25% more damage
10% more movement speed

on wear
+10 maximum hp

CONS
you can build only level 2 sentries
25% slower switch to and switch out speed
10% slower build speed
random crits are switched with a chance to bleed your target for 4 seconds
this also aplies to the kritzkrieg and end round crits

sentries will cost the same amount of 130 metal
Última edición por GAIDA BG; 5 ENE 2017 a las 19:37
小张出品 5 ENE 2017 a las 19:42 
Melee engineer will cost the tf2
Spazzm 5 ENE 2017 a las 20:01 
LIST:
On full bar the ''BOLT CUTTER'' will close and the enginner will rush with the speed of 10% with attacking infintely until the bar is gone

On crits: enemy will be slowered by the 10% *depending if it hits with an random crit* and will bleed


it does total of 30% of damage to the spy sapper


You will move 20% slower because of the weight



if youre wil low health you could use your metal to make HP












You will be marked to death if you equip this
kennys69 5 ENE 2017 a las 20:53 
666
SpazHero 5 ENE 2017 a las 22:14 
-25 health
-50% ammo gained from dispensers
+50% ammo gained from broken buildings, and ammo packs.
+10% movement speed
so true 6 ENE 2017 a las 0:34 
i have a idea. this is for agressive engineers.

+? damage( around 73 to 78 damage)
+10 movement speed
sentries now have +10 firing speed
for every kill or kill assist your sentry causes, get a crit. (assist is one crit, kill is 2 crits) when sentry is destroyed, your primary is given crits.
-15 slower build speed on sentries
teleporter and dispensers only cannot be upgraded past level 2
sentries now take 25 more metal
crits are not given if user is using frontier justice.
no crits.(this applies to kritskreg and end of round crits, as well as crits gianed for captureing intel.

this is probably horrible above the power curve or horribly below the power curve.
Última edición por so true; 6 ENE 2017 a las 0:38
Helvetica Std 6 ENE 2017 a las 3:33 
+20% damage
+Crits cause bleeding (for 7 seconds)
+5% movement speed
-No random crits (as in extra damage)
-Takes an additional hit to remove sappers
-Teleporters cost 75 metal to deploy
ballsack 6 ENE 2017 a las 5:17 
i think it would fit as a Southern Hospitality reskin
Because i don't know anything about balancing weapons i only got 250h
i think bleed damage would fit with this concept.... and all the set of this engie looks more focused on a offencive play style:2016gameingame:
TheEast 6 ENE 2017 a las 7:55 
hitting enemy from behind does minicrit damage
%15 faster hitting speed
%10 faster weapon switching
uses %20 more metal to repair
Moustache Medoc 6 ENE 2017 a las 8:47 
Publicado originalmente por Windowsfan100:
+20% damage
+Crits cause bleeding (for 7 seconds)
+5% movement speed
-No random crits (as in extra damage)
-Takes an additional hit to remove sappers
-Teleporters cost 75 metal to deploy

I dont know why but this idea seems to be one of the best for me :D
Gtab Ban 6 ENE 2017 a las 10:42 
MY STATS:
Pros:
You become invisible while healing from your dispencer for 5 seconds (you decloak silencly)
You gain a speed bonus while redeploying your buildings
+10% speed bonus on wearer
Cons:
-25% damage penalty
You decloak if you move, use a voice command or use your weapon (hit, shoot, swing, try to build smth, etc...)
3 hits to destroy a sapper
-50 metal supplies on wearer
When your buildings are destroyed, you gain a speed boost for a couple of seconds
Minicrits cloaked or disguised enemies
20% less repair efficiency (it cost 20% more to repair buildings)
25% less health from healers
R4-P17 6 ENE 2017 a las 15:03 
reskin of southern hospitality imo
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