Space Engineers

Space Engineers

Plane Parts
Takeshi  [developer] 17 Jan, 2017 @ 5:58am
Bug/Problem reports
Bug/Problem reports
If you find a problem or something is not working like expected, please post it here.

- wich part have you used?
- small or large grid?
- Dedicated server or Singleplayer?
- can you upload a blueprint/world?
- wath happend?
- please check your stuff with only Plane Parts Mod, is the problem still there?

Thx

Known Problems:
- Star Trek Mod Pack -> we are not able to find the problem between both mods, but you cant load a world with both mods active
Last edited by Takeshi; 2 Jan, 2022 @ 11:36am
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Showing 1-15 of 208 comments
BlueBanana97 17 Jan, 2017 @ 11:20pm 
I've got a problem with the wheels while being on the earth in my sp world. When added to my small ship the wheel starts to roll kinda good tho it doesn't roll perfectly good which causes the next problem.... when taking off on an heavy armored (and light) landing strip the wheels bounce and skip around on the armour making my ship crash and the wheel explode.
I can't upload a blueprint. Thx
Takeshi  [developer] 18 Jan, 2017 @ 6:22am 
wich wheel? (4 wheels are in the mod)
I am just created the models for the wheels, the function is comming from Keen.
Wheels exploding also in my worlds at high speed, is the front of your plane higher than the rear? You can change this by height offset off your wheels or using different wheels. In this case the plane should lift off before it is too fast for the wheels. (why you cant upload a blueprint? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=397857614&searchtext=blueprint)
BlueBanana97 18 Jan, 2017 @ 7:05am 
Originally posted by Takeshi:
wich wheel? (4 wheels are in the mod)
I am just created the models for the wheels, the function is comming from Keen.
Wheels exploding also in my worlds at high speed, is the front of your plane higher than the rear? You can change this by height offset off your wheels or using different wheels. In this case the plane should lift off before it is too fast for the wheels. (why you cant upload a blueprint? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=397857614&searchtext=blueprint)


yes it's higher in the front with two sidewheel in the front and one big singe wheel in the back like a douglas dc-3 but it crashes before take off
Last edited by BlueBanana97; 18 Jan, 2017 @ 7:07am
Takeshi  [developer] 18 Jan, 2017 @ 8:05am 
sorry, but where are the wings?
Some parts are from another mod and i see no wings.
This cant fly and with full speed the wheels are going to broke.
BlueBanana97 18 Jan, 2017 @ 8:11am 
yup sry you do need a few mods but anyhow it dosen't work with wings either
Takeshi  [developer] 18 Jan, 2017 @ 8:28am 
because the wings need extra scripts to fly. Just blocks they look like wings will not work.
BlueBanana97 18 Jan, 2017 @ 8:34am 
Originally posted by Takeshi:
because the wings need extra scripts to fly. Just blocks they look like wings will not work.
the wings on my airplane are only there to hold the engines... not to make it fly
Whett Faart 5 Feb, 2017 @ 2:06am 
Just to clarify the wheel problem, it rolls fine for a few meters then it suddenly acts like its shaped like an egg. Its the large single set, double wheel. I have discovered there are mount points on the tread of the tire (that touches the ground). Maybe the mount points are causing the issue? Vanilla wheels don't have this mount point.
Takeshi  [developer] 5 Feb, 2017 @ 2:29am 
Please upload a screenshot from the part, so i know exactly wich suspension you mean. As i see on the Part: "Plane wheel suspension large (2x2 Wheel double)", there is only one Mount Point in the definition, for Large and Small grids. Maybe the problem ocurs because the wheels are smaller than vanilla wheels (2x2 / 3x3), i think as smaller the wheels, they make more problems.
Whett Faart 5 Feb, 2017 @ 3:36am 
https://www.dropbox.com/s/gvawvs99jrpblh9/20170205063259_1.jpg?dl=0

It will let me place that block right where im pointing.
Takeshi  [developer] 5 Feb, 2017 @ 6:03am 
Thx, there is no definition for mountpoints on the wheels. The whole definition for any mountpoint on the wheels is removed because they are separat defined from the buildable stuff. At the moment i think moded wheels are not working the same way like vanilla wheels do.
Whett Faart 5 Feb, 2017 @ 12:48pm 
Gotcha. It's rather odd that the size may be affecting how it rolls tho. I have another wheel mod I use that doesn't act like I'm hitting potholes randomly when I drive my vehicles. Hopefully this gets resolved soon. If it weren't for being able to turn block destruction off I would've lost a lot of hard work with some spectacular clangtastic landings at over 200km/h on my runway (99% of the time I end up completely nose up or down after the safety override on the wheels deactivate) lol

Otherwise nice work on the mod. I look forward to seeing what happens with it next.
Takeshi  [developer] 6 Feb, 2017 @ 8:13am 
i found something: i think in the next upload wheels should work better. (needs a while because i found a modelbug too)
Whett Faart 7 Feb, 2017 @ 5:42pm 
There has definitely been an improvment in the wheels. They still seem a tiny bit wobbly/lumpy but I can taxi my aircraft without getting hung up now (pretty smoothly compared to before). Good job man, keep up the good work!
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