Left 4 Dead 2

Left 4 Dead 2

Dead Center: Rebirth
Pluvillion 23 Mar, 2022 @ 7:40am
I loved the campaign but there's a quite a handful of things to unpack here.
- No clear sense of path.
Seriously. I got lost trying to find where to go because the road was everywhere. What's even worse is that there aren't any proper signs or distinctions on where exactly to go (that one part with the bus crashed in the building should seriously be lit up). I kept getting to a dead end because I was following the original path; hoping I end up to where I'm supposed to go. Not to mention having multiple routes that it's tiring having to guess where to go because you have no idea where it ends.

Now, I am fully aware that it has been updated, but there are still some portion of the maps where they would've been better off walled off to prevent players from straying away.

- Dark. Absolutely dark.
I had to turn up my brightness for most of the campaign because I couldn't see anything. It was very troublesome having to pick anyone because it was almost pitch black and the flashlight can only illuminate so much. The fire inside the mall ain't helping either.

- Complete silence.
For something that's a remake of a campaign that had lots of lines recorded for it, there's absolutely NO TALKING for the entirety of it (minus the obvious SI callouts and whatnot). The only dialogue is when you exit the saferoom and that's it. Not even a "down here" or "up the escalator" - that could've at least lessened the chances of getting lost.

- Messy SI spawning.
Normally I get the pattern of when SI spawns in a particular map, but in this campaign's case, the game seems to spawn SI rather frequently. I would kill a Smoker, a Jockey, and a Hunter, but 90 seconds or less later, I'd hear them again. Having a lot of panic events didn't help. We either disperse and run off or stand guard until it's over. Not a good experience.

- Finale that was... just that.
There's a lot to say about the finale but I'll condense it into this: It happened and went. There's really no impactful moment other than the generator that take a minute or two to start.

I aware this isn't getting updated anymore, but I thought I'd still bring it in here as a heads up to anyone who's gonna be downloading this campaign for the first time.