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Otherwise I really appreciate the feedback! Thanks for posting this!
Plague of boils I think will remain unchanged, you already can't play blood banks or devil beggars with it, it's in a sense a passive kamikaze.
In regards to the plagues of murrain and darkness, I see your points. I may reduce the distance of the plague of murrain, it does seem a little crazy at the moment. Damage may change too (I think it's currently tied to tear damage, perhaps this shouldn't be the case)
I'm happy with how the plague of darkness functions at the moment however. I'll perhaps change it to be a two heart devil deal only, but otherwise I feel that it should be just one powerful item thrown into the mix. If enough people do disagree with that however, I'll certainly nerf it.
Fair point. I retract my earlier comments.
Making it an expensive Devil Deal item could certainly make it seem more fair. I'm curious how it interacts with bosses, though. Would it pierce the boss's after-effect immunity? If it does that could be pretty unfair. If not, does it only apply briefly and then trigger the immunity? That might hinder the player a bit too much.
You were very correct, even after a good nerfing, the items still feel fairly strong, without being like they were before.
The plagues of lice, flies and hail are now all tied to luck, otherwise having the spawn rate reduced significantly at base luck levels.
(Maybe hail was overnerfed? I'll see how it plays out.)
Murrain has had its effect size halved.
Well that concludes my opinion and i am looking forward to seeing your mod featured and upcoming games!! 5*