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+ 30% de daño contra los enemigos aéreos
18 de daño por bala(150%)
12 de daño por bala(100%)
6 de daño por bala(50%)
+ 50% munición máxima en el arma primaria.
Los Ammopacks te cura según el tamaño
Pequeño: 25
Medio: 50
Enorme: 75
Básicamente un 25% menos daño por segundo en un objetivo
En mi opinion es la peor opcion de todas muy cheto.
50% firerate penalty
Fires 1 bullet instead of 4 each shot with damage of 4 bullets
+minicrits on airborne targets
+explosive round
+Minicrits on airborne targets
Just as simple as that
there you go.
+ No spin up
+ Fires shells with a small AoE
- 20% less damage
+ Shells have a 2% chance to ignite enemies (due to fast firing speeds it had to be low)
- Firing for 10 seconds causes the weapon to overhead and become useless for 5 seconds