Team Fortress 2

Team Fortress 2

Sewing Machine
Bluminous 12 Jan, 2017 @ 2:00pm
Stats Idea:
Sewing Machine.

"for when you got bullets in your torso, this machine will sew you right up, good as new!"

on hit: 50% damage done comes back as health
15% faster run speed
90% less health from healing sources (medikits, medic, etc.)

basically, if you can keep killing people, youre good. but don't rely on pocket meds, you gotta learn to survive out there in the battlefield. at least you can run from enemies a little bit faster.
Last edited by Bluminous; 12 Jan, 2017 @ 2:01pm
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Showing 1-4 of 4 comments
Bluminous 12 Jan, 2017 @ 2:02pm 
also, stay close to your team. you cant exactly go commando out there, cuz if you get crowded by enemies youre basically gonna be dead, you can only take so much health back.
the him 12 Jan, 2017 @ 6:40pm 
Here's what I think the stats should be:

Sewing Machine:

+ 100% more accuracy
+ Silent Deploy - No annoying rev noise when deployed
+ On Deploy - 25% movement speed.

? - Overheat Bar: Near the ammo bar, there will be a bar called "Overheat" next to it. This is the "limit" to how long the Sewing Machine can fire. Each shot slwoly fills up the Overheat bar. At 75% overheat, each shot of the Sewing Machine can set enemies on fire. At 100% overheat, the gun will get jammed, and must be undeployed to be cooled down, and ready to fire.

- Fires only 2 bullets per shot.
- 50% reduced clip size
- 95% slower firing speed
Mistah J 12 Jan, 2017 @ 9:39pm 
Originally posted by GlitchMatrix:
Here's what I think the stats should be:

Sewing Machine:

+ 100% more accuracy
+ Silent Deploy - No annoying rev noise when deployed
+ On Deploy - 25% movement speed.

? - Overheat Bar: Near the ammo bar, there will be a bar called "Overheat" next to it. This is the "limit" to how long the Sewing Machine can fire. Each shot slwoly fills up the Overheat bar. At 75% overheat, each shot of the Sewing Machine can set enemies on fire. At 100% overheat, the gun will get jammed, and must be undeployed to be cooled down, and ready to fire.

- Fires only 2 bullets per shot.
- 50% reduced clip size
- 95% slower firing speed

I like the Overheat idea, but maybe incoperate @sirblu idea of "90% less healing from medics and dispensers".
Schnivän☆ 13 Jan, 2017 @ 6:27am 
[PROS]
No Movespeed Penality while Spin-Up and shortly after Spin-Up.
+15% Spin-Up Speed
This Weapon Deploys 25% Faster.
[CONS]
-50% Primary Ammo
This Weapon Holsters 100% Slower
Deploying this Weapon Marks you for Death for 3 seconds
[Updated]
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