Team Fortress 2

Team Fortress 2

Siberian Tiger
Would it be good or bad
and what would the damage and stuff be?
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Showing 1-15 of 31 comments
Sky 10 Jan, 2017 @ 4:07pm 
stuff would good
40% of damage dealt is returned as health
Weapon deals more damage you deal damage to a enemy
-30% damage penalty
20% less accurate

*As you deal continus damage to a single target, damage increases by 5% per hit ex. First hit - 20, second hit -24, third hit - 27 ect.*
imperatus 10 Jan, 2017 @ 5:02pm 
Originally posted by Mochi Sandvich:
40% of damage dealt is returned as health
Weapon deals more damage you deal damage to a enemy
-30% damage penalty
20% less accurate

*As you deal continus damage to a single target, damage increases by 5% per hit ex. First hit - 20, second hit -24, third hit - 27 ect.*
this is a ♥♥♥♥♥♥♥ minigun, are you aware of how op this would be?
Originally posted by NixOwns:
Originally posted by Mochi Sandvich:
40% of damage dealt is returned as health
Weapon deals more damage you deal damage to a enemy
-30% damage penalty
20% less accurate

*As you deal continus damage to a single target, damage increases by 5% per hit ex. First hit - 20, second hit -24, third hit - 27 ect.*
this is a ♥♥♥♥♥♥♥ minigun, are you aware of how op this would be?
Numbers can be adjusted. it was just an idea.
imperatus 10 Jan, 2017 @ 5:05pm 
Originally posted by Mochi Sandvich:
Originally posted by NixOwns:
this is a ♥♥♥♥♥♥♥ minigun, are you aware of how op this would be?
Numbers can be adjusted. it was just an idea.
It's a sandwich, but as a minigun, that has damage that increases over time.
I believe it should be something simple, yet effective, much like the tiger.

Pros:
+15% Damage
-25% Spin up Time
+10% movement speed while spun up

Cons:
-25% Ammo (150 max ammo)
10% more damage taken while spun up

I think this style of combat would favor a more aggressive/stealthy Hoovy. Much like a Tiger, It works if they arent aware of where you are, and and if youg et the drop on them, they'll be dead really quick. However, if they are out in the open, they are alot more vulnerable.


Originally posted by Tatooroc:
I believe it should be something simple, yet effective, much like the tiger.

Pros:
+15% Damage
-25% Spin up Time
+10% movement speed while spun up

Cons:
-25% Ammo (150 max ammo)
10% more damage taken while spun up

I think this style of combat would favor a more aggressive/stealthy Hoovy. Much like a Tiger, It works if they arent aware of where you are, and and if youg et the drop on them, they'll be dead really quick. However, if they are out in the open, they are alot more vulnerable.
I like this one, sounds interesting
Bread 10 Jan, 2017 @ 9:04pm 
it should be silent
imperatus 10 Jan, 2017 @ 9:41pm 
Originally posted by ConBread:
it should be silent
No.
Prince Kassad 10 Jan, 2017 @ 11:18pm 
Afterall it's a tigerminigun. Shouldn't it be like ambushing minigun?
Silent

faster movement speed-as fast as Sniper

-33% clip size ( 200 instead of 300 )


Anxiety 11 Jan, 2017 @ 3:00am 
Those are 3 barrels roughly 60% Larger than the standard minigun's barrels whom In turn Is twice as many.
+ Damage
+ Accuracy
- Fire Speed
- Movement Speed
LUKEY 11 Jan, 2017 @ 8:17am 
i think the clip size will be +25% increasing the clip to 375 and it when it headshots it does minicrits and the dmage should be -10%
CR48 11 Jan, 2017 @ 8:50am 
>DMG charges energy bar that recovers health per damage done (around 1000 dmg required maybe?)
>can't spin up, alt attack triggers charge
>-15% healing from Medics and Dispensers
FRA32 11 Jan, 2017 @ 11:23am 
Maybe this:
+XX% movement speed
-YY% spinup time
-XX% dmg

One could add more things, but let's not overdo it with special effects. Maybe a Rage bar that increases movement speed while not spinning depending on the damage that has been dealt lately, decreasing quickly while not dealing damage.
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