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Why does it suddenly require this random script from another mod? Is there a way we can work around this/not have to install another 1.4gb mod
Sorry for not replying earlier only just saw your posts.
That file was in an earlier version of my mod and was adapted from the Lib mod so that it worked with no lib tanks.
I took it out because it had side effects, the turret numbers did not show and the vehicles lost their speed limits.
If you make a mission tho the file does seem to embed itself in the mission file and not open without it.
So what I have done is make a seperate, and small, extra mod that puts this file back in the mod but can also be removed.
This is a link to an addon that gives the tanks SFX. The tanks have code in them that sees the other mod and makes use of it but stays silent if it is not there and uses the default explosions and effects as per normal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020372071
What I would recommend you do as a general rule is make your missions with the vanilla ifa3 mod loaded. Save it and make a copy. Then add mods. Keep the original mission file as free of extra mods as possible in case this sort of problem happens as people add and subtract content.
Hope that helps.
Thanks for commenting and using the mod.
Alan