Arma 3
IFA3 RealPanzer
WolfHound 2 Mar, 2020 @ 9:23am
Mission file needs ifa3_tank_Script
Hi,

We host a WW2 server for our unit and until yesterday everything worked fine. The new updates to this mod are now asking for a file 'ifa3_tank_Script' which I can only see relates to the other mod 'IFA3 liberation'. We have never had that mod in our list? Two questions:

1. Do we need to install IFA3 Liberation for this to work?
2. Am I barking up the wrong tree and this script has nothing to do with IFA3 Liberation?
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Showing 1-4 of 4 comments
WolfHound 2 Mar, 2020 @ 10:24am 
I've done some testing and yes, it seems that you now require IFA3 Liberation with this mod (Iron Front 44 RealPanzer).

Why does it suddenly require this random script from another mod? Is there a way we can work around this/not have to install another 1.4gb mod
{RP}Alan  [developer] 13 Mar, 2020 @ 11:14am 
Hello,

Sorry for not replying earlier only just saw your posts.

That file was in an earlier version of my mod and was adapted from the Lib mod so that it worked with no lib tanks.

I took it out because it had side effects, the turret numbers did not show and the vehicles lost their speed limits.

If you make a mission tho the file does seem to embed itself in the mission file and not open without it.

So what I have done is make a seperate, and small, extra mod that puts this file back in the mod but can also be removed.

This is a link to an addon that gives the tanks SFX. The tanks have code in them that sees the other mod and makes use of it but stays silent if it is not there and uses the default explosions and effects as per normal.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020372071

What I would recommend you do as a general rule is make your missions with the vanilla ifa3 mod loaded. Save it and make a copy. Then add mods. Keep the original mission file as free of extra mods as possible in case this sort of problem happens as people add and subtract content.

Hope that helps.

Thanks for commenting and using the mod.

Alan
Last edited by {RP}Alan; 14 Mar, 2020 @ 2:57am
WolfHound 13 Mar, 2020 @ 2:51pm 
Thanks for your response! I appreciate it. All understood and great advice.
{RP}Alan  [developer] 14 Mar, 2020 @ 2:58am 
Your are welcome, glad it worked. I know what it is like to have missions that no longer work that took hours to make and test.
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