Darkest Dungeon®

Darkest Dungeon®

Vamp - New Class Mod
ActionJack  [developer] 2 Aug, 2017 @ 11:09pm
Vamp Feedbacks
post you feedbacks. Won't say I will get to it anytime soon :)
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Showing 1-2 of 2 comments
Regisnaldo 4 Aug, 2017 @ 9:02am 
Thank you for the quick reply! Well, i've been trying the Vamp for a while in both position 1 and 2 and to be fair, if i would grade the "Frontline classes" counting the Vamp, it would prolly end up as: Leper < Vamp < Crusader < Man at Arms < Hellion.

I happen to run a campaign with the Unchained Series Mod and one without it, so i can say that even with the changes, the only swap in their strenght order would be perhaps that the Man at Arms is stronger than Hellion in the former.

The Leper is recognized as the worst character atm because even if he is durable, he has a very limited array of utility he can bring to the table and can't hit the backline enemies, even if his damage is insane, specially with the Unchained Series Mod.

I said all that because i believe the Vamp has a similar problem, being a durable unit (even more than the Leper itself) and that has no group utility. However, just because she can hit position 3 and if she could pull a mob in position 4, that itself would make her at least as good as Crusader, as long as her damage is reasonably high.

Of course that would be the standard mainstream solution. You could very well try the Battle Healer approach, but would have to tune her bleed resist a bit up for that, because atm, no matter how good her heal is, as long as you can't significantly raise he bleed resist without getting her to lose a trinket spot just for that, it is at most an offheal.

Since i'm at it, i would also like to report that although it's true that she cannot party with Vestal which is the best healer in the game, that is a big minus, and that i'm not specially fond of the Occultist (since she has low bleeding resist), i have to say that she has an interesting sinergy with the Antiquarian's Unchained Mod as a healer, since the Antiquarian do bonus damage to Bleeding Targets in the enemies first 3 positions, which is neat, as the Antiquarian herself would rather be stunning, healing or doing direct damage instead of afflicting DoTs in most of the time.

Finally, her camping skills are decent, but i find them quite awkward. Good Night Kiss is strange in my opinion because normally, i would worry less of her health than of others because of her amazing self heals and although the stress heal is neat, normally the health exchange is not worth it. Night Walker is fine, although the Bounty Hunter's Tracking is better in cost efficiency, but this and that are two different things. Blood Lust is as amazing skill, but Vamp's low base weapon damage hinders it's effectiveness a bit, so i would consider increasing the buff or allowing it to be cast in a companion instead, and i also think that 10% of health loss would be reasonable instead of the 15%. Then Red Orgy, in higher level content, Stress is an incredible bigger issue in my opinion, so i find +15 stress to all companions quite overbearing and i've never used it to be fair.

Again, thank you for your hard work mate, looking forward to future tweaks, doesn't matter how long they may take to come xD
Last edited by Regisnaldo; 8 Aug, 2017 @ 9:45am
Hyragon 21 Jul, 2018 @ 5:43pm 
The 'Night Stalk' ability provides buffs for one round, so with the new update, they only last for the characters turn and immediately end after casting the ability.
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