Team Fortress 2
Ququmannz
Bug/Glitch Thread
Well, I started goofing around on the map and noticed that if you're standing on top of the idol during certain point of the map you'll either clip through a platform you'd collide with and get stuck halfway through (but poking out the top) or get stuck to the cieling and can't drop down. iirc the spots are right around/before the 4th cp and the exit to the underground area right before the final cap point.

If anyone else experiences other bugs, I guess you can post 'em here.:demoticon:
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'Rito  [Разработчик] 13 июл. 2017 г. в 14:31 
Thanks for starting this.
yep I had this as well, was looking for a place to say it haha
Also, the map tends to crash alot, any ideas?
https://zapodaj.net/images/b885ca33d5a2a.jpg + inside the building
3 point
Отредактировано Darciel; 14 июл. 2017 г. в 6:19
'Rito  [Разработчик] 16 июл. 2017 г. в 6:48 
That's a longstanding TF2 bug, nothing I can do about that
I won't talk about a bug or something, just overall thoughts and things I noticed while playing a tf2c lobby on this.

1. This map is f*cking huge, like literally huge with many different confusing passes. I think it would not fit usual server with like 12v12, it should be at least 16v16 or something. Perhaps the map could be shrinked or something?

2. Grass is highly abusable thing on this map. There are tons of places where engi could build in places where it's hard to find his buildings. It's higly frustrating when sentry that cannot be even seen shoots you.

3. Water on the last point is also higly abusable. I don't even understand why do you add things for the sake of adding things. Water part doesn't fit a purpose, cut it then?

4. On the first spawn of red team you can get stuck in broken crates. Highly annoying and frustrating. While playing a highlander lobby the only way of getting out was typing "kill" in console. I guess this is pretty inappropriate for a release candidate map.

So yeah, map looks great, but it plays bad? I don't know how to describe it. Main problem with it is just being too large. I was constantly wondering where the action is taking place because players just scattered across the whole thing. I hope you do something about all of those things, because visual part is pretty dope and I would love seeing it play as dope as it looks
Hey, I found out if you stand on the plane at the end of they game (when it takes off) you stay into the air and float around, its weird but kinda funny.
found an out of bounds trick and a tricky spot in red spawn
http://imgur.com/gallery/OYhgd
I just played it on the official server, the pillars in the cave were invisible and I kept accidentally throwing my stickies on them or getting stuck on them.
Отредактировано Danodan; 21 июл. 2017 г. в 16:44
I found an area where you can get stuck in the ceiling. At the end of the tunnel right before the plane if you're on the cart it will push you into the roof and you'll be stuck.
Not really a bug/glitch, but is would be nice if it will be added. Near the payload track there's a little room (location: 785.719360 -1179.750244 469.882111; 5.971900 0.5). There are a few cracks in there, but you can't shoot through them. Please make it so you could.
A few bugs I've found on this map, and I've only played one game on it, so there are likely more

1. If you taunt on the cart right before you cap first point, you can get stuck in the wall.
2. If you stand on the cart on your way to first place when it goes under a wooden bridge, you can sometimes teleport through the bridge.

I could replicate the second bug, but not the first.
In the sfm version the water is black behind
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