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回報翻譯問題
Thanks again, and I'm glad you see potential in the map. <3
The dors: I like your custom made dubble dors in Mid.( How long did it take you to create theam out of Brushes?), but you used the D2 dors and even The cobble dors the other way arround. I think you shoud make custom dors instead of the d2 and cobble dors.
The colors of your custom made textures look too clean. I like the art direction but you need more details.
cons: mixture of textures and props, ranging from nuke's and inferno's HD's and ending with textures from low definiton texutes form CS1.6. Some textures are so overdimensioned that you can actually see the pixels.
Poor optimization, lower fps even alone compared with dust2 or inferno for example.
Overly complicated layout, too many redundand corridors and pathways. Too many places for campers.
pros: good lightning and visibility. If it were more optimized, i could recommend it for a large public server. Competitive play it's out of the question on such a layout.
conclusion: It will never be chosen foa a Valve operation.
ps: wtf it's wrong with you UNREAL? you used to craft better maps!
I found one bug, in deathmatch you can spawn outside t spawn, on the train, and you stay outside the map, otherwise, 5* map, congrats :D
And please, not trying to offend, but, please look at Portugal pictures before talking about the houses