Total War: ATTILA

Total War: ATTILA

Terminus Total War - Imperium
This topic has been locked
Terminus  [developer] 15 Jan, 2017 @ 12:47pm
Bug Report
Post bugs and errors here.
< >
Showing 1-15 of 49 comments
Razgrizz 15 Jan, 2017 @ 9:26pm 
I am playing with the achaian rebellion, and when I get to turn 8 or so it starts crashing. not sure why. all my mods should be compatible. I am running the radious mods as well.
Auphilia 15 Jan, 2017 @ 10:24pm 
As the Province of Britania I'm seeing that the guardhouse last tier building has less guards than the previous tier. This probably affects all roman guardhouse buildings (buildable in villages).
Terminus  [developer] 16 Jan, 2017 @ 5:57am 
What other mods are you guys using? Also please try it without those other mods and see if the problem persists although you might to start a new campaign to test this.
Falito 16 Jan, 2017 @ 8:30am 
Amazing!!! But I have a problem ... Faction leaders are not displayed correctly in the selection menu, you always see the same leader. Also, do not see the new names of the factions ... Any possible solution? I have no other mod installed ... Great Terminus work !!!
Last edited by Falito; 16 Jan, 2017 @ 8:41am
Terminus  [developer] 16 Jan, 2017 @ 8:42am 
either mod conflict or game setting imo
Fotia 16 Jan, 2017 @ 9:19am 
Originally posted by Sinthoras:
Hello Terminus, great Mod beforehand. Just as an information, the mod runs fine with the radious mods, influential faction leader, natural water and better war coordinations mod. My only problem is with the 12 Turns per Year mod, the new factions doesnt show up. Greetings

Startpos altering mods will not work with this mod, should be common knowledge by now considering it's written on the 12 turns per year mod page, I'm surprised that Radious "works" with this mod even, I'm not one of the devs, but that mod incompatibility barely counts as a bug report.
Razgrizz 16 Jan, 2017 @ 9:22am 
the radious mods work with this. I started a new campaign and got rid of some mods. and I haven't had any trouble so far. I did add a weapon texture mod and an "AI will colonize the burned world" mod. those I don't think should be an issue.
Falito 16 Jan, 2017 @ 9:27am 
Originally posted by Terminus:
either mod conflict or game setting imo

The only mod I have installed is Imperium. I have reinstalled Attila again but the mod still does not work. The problem is that faction leaders do not change and faction names do either. Do I need an update or something other than Imperium? Thank you!!
Terminus  [developer] 16 Jan, 2017 @ 9:45am 
could be a game setting...like 3d portraits or alliance coloring
Fotia 16 Jan, 2017 @ 10:50am 
I've found a bug, playing as Judea after settling, I had a rebellion after reaching -100 public order, a civil war started with the roman separatists being spawned, but after destroying them the civil war flag (the one that gives you less public order and integrity) didn't go away.
Terminus  [developer] 16 Jan, 2017 @ 12:15pm 
are you using any other mods?
Fotia 16 Jan, 2017 @ 12:23pm 
Originally posted by Terminus:
are you using any other mods?

Some faction reskin mods and sebidee's better battles mod.
Falito 16 Jan, 2017 @ 12:41pm 
PROBLEM SOLVED!
As Terminus says, the problem in the textures of faction leaders is that they have Attila's low-performance options. Now they look correctly, but the name of the factions is Gall, Asia, etc ... And descriptions of factions do not look! Any solution? Thanks, it's a great mod!
Terminus  [developer] 16 Jan, 2017 @ 1:04pm 
make sure you haver all other mods inactive
Fotia 16 Jan, 2017 @ 1:35pm 
Deactivated all other mods, started a new campaign and went through the same steps, when Judea goes into civil war, even if they destroy the separatist faction, the civil war doesn't end, not sure if the same happens to the rest of the new factions or not though.
< >
Showing 1-15 of 49 comments
Per page: 1530 50