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Thank you very much for pointing this out! I foolishly hadn't considered what would happen if somebody rerolled their items. I have split the logic as you suggested in your first point now, so this will be resolved in the next update.
And you're absolutely right about the saving problem, I was completely aware of this issue and have a solution to this using Isaac.SaveModData. I just need to test it out a little more, I have some time off work next week so I'm hoping to get an update out then to fix these issues.
Please keep feeding back if you find more issues like this, I appreciate it!