ARK: Survival Evolved

ARK: Survival Evolved

Dragontail
Swanny 6 Feb, 2017 @ 11:49am
Hit/Collision Boxes?
First of all, thank you for the great mod!

Having all kinds of issues with how big the hit boxes (correct term?) are. They seem much bigger than where the actual dragons are any nearly all directions, especially around the tail and wing areas. I'll upload one example.

Edit: Uploaded an example to my profile. Dragon is 4 tiles above floor and knock around any player underneath.

Point of thread: Any plans of adjusting this?

Edit 2:

http://imgur.com/D5U0Sxl
http://imgur.com/aPVtgfo
Last edited by Swanny; 10 Feb, 2017 @ 1:05pm
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Showing 1-3 of 3 comments
Crazienous  [developer] 10 Feb, 2017 @ 12:29pm 
uh... thanks for making me go through all that just to see what you were on about, when you could've just added the screens in the thread...

from what I can figure out, it's that the game thinks the dragon is on the floor bellow?
I have no idea why that would happen, I have intentions of shrinking the physics a bit on the wing areas, but that's a whole nother issue.

have you tried moving the dragon off the building and then on again?
I don't know what else to say, it just seems to me like the game done goofed and thinks it's on the bottom floor...
Swanny 10 Feb, 2017 @ 1:12pm 
My bad, no reason to get mad at me for it. Was trying to find a way to upload from Steam but couldn't figure it out so I just edited post to both the images on imgur. Little too late though. =/

Anyway, I'm not sure... it may just be a Ark thing but I don't know ♥♥♥♥ about this stuff so thought I'd mention it. Still does it - get smacked all around my base from dragons on roof. (Obvious short-term fix - I just don't park the ♥♥♥♥♥♥♥ up there.)

Appreciate your most valuable time.
Games4476 11 Feb, 2017 @ 8:52am 
My favorite part of the dragons is how 100% of the time everything ignores your hit boxes and morphs into the middle of them. This leads to not being able to fly off :D or escape or hit them! :D. Great hit boxes! RIP to many dragons from hit boxes.
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Showing 1-3 of 3 comments
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