ARK: Survival Evolved

ARK: Survival Evolved

Dragontail
Editing Dragon Stats?
Is there a way we can manually alter these dragon stats to tailor our servers better?

Such as an ini code?

Thanks in advance, and let it be known that the community greatly values your contribution.

Thank you for your service.
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Showing 1-14 of 14 comments
Crazienous  [developer] 19 Jan, 2017 @ 1:10pm 
I haven't gotten to ini coding yet.
If people keep asking, I won't even start trying to figure ini coding, because I'll start thinking people want OP and nothing less.
Sarge of Greyhawk 19 Jan, 2017 @ 1:27pm 
Whats OP... and PS I like the looks of your mod.
Crazienous  [developer] 19 Jan, 2017 @ 2:50pm 
OP = Over Powered, like a giga without its stat reductions on tame.
MartQc 19 Jan, 2017 @ 3:21pm 
Personnaly i would like an ini custumisation only to prevent overwpaning of the dragon and maybe remove the tamming on the bigger one ;) Great work on the dragon!
Crazienous  [developer] 19 Jan, 2017 @ 3:28pm 
Originally posted by MartQc:
Personnaly i would like an ini custumisation only to prevent overwpaning of the dragon and maybe remove the tamming on the bigger one ;) Great work on the dragon!
The spawns are a problem, I'm going to try and fix them, but they're a funky bunch.
Leutian Kane 19 Jan, 2017 @ 7:54pm 
that's why you leave the stats initially vanilla, and let them be modified via modifiers(multipliers) etc from the ini so each server/player can balance them as they see fit.
MartQc 19 Jan, 2017 @ 8:37pm 
Originally posted by Crazienous:
Originally posted by MartQc:
Personnaly i would like an ini custumisation only to prevent overwpaning of the dragon and maybe remove the tamming on the bigger one ;) Great work on the dragon!
The spawns are a problem, I'm going to try and fix them, but they're a funky bunch.
Funky bunch like a lot? Pardon me im french not sure what is mean hahahah. but if its yes, i personaly love to have Dragon almost "rare" like a few in the map is ok ...
Crazienous  [developer] 20 Jan, 2017 @ 12:12am 
Originally posted by Leutian Kane:
that's why you leave the stats initially vanilla, and let them be modified via modifiers(multipliers) etc from the ini so each server/player can balance them as they see fit.
are you talking about the dragon boss' stats? because that's what vanilla would be, no?
Darth Fader 31 Jan, 2017 @ 8:19pm 
i need somebody to make ini for damage and health multipliers because legit these dragons are 1 shotting everybody and killing everything with no way to stop them, so we gota remove the mod until then
MT519 3 Feb, 2017 @ 5:03am 
@Developer tbh you should always make a ini. file for your mods. reason being so people can change the stats, other wise the random stats u have on the get out of hand from the changes we make in the usersettings. not having a ini. file will end up making your life crazy and you will just kill the mod
Crazienous  [developer] 3 Feb, 2017 @ 10:22pm 
Originally posted by MT519:
@Developer tbh you should always make a ini. file for your mods. reason being so people can change the stats, other wise the random stats u have on the get out of hand from the changes we make in the usersettings. not having a ini. file will end up making your life crazy and you will just kill the mod
Why would I kill the mod because it makes my life crazy? if I need to change some status or damage buff something or whatever, I have the tools to do so in kit. besides, I like how scary they are. they're not too much tougher than their normal dino counter parts of the same weight class, yet they scare me enough to try and avoid till I'm better equiped to handle them, if at all, which is what I want from this mod.
I really don't want people to go make them punchable to death in one hit nor do I really want them to be OP like Giga.
if you need to modify something in an INI file, try PerLevelStatsMultiplier_DinoWild[0]= or PerLevelStatsMultiplier_DinoTamed[0]= commands, they should work fine with the dragons, but they'll work on all dinos.
Iirly 4 Feb, 2017 @ 10:13am 
Id like them to be a bit more rare. They were at first now they are everywhere.
Crazienous  [developer] 4 Feb, 2017 @ 10:30pm 
Originally posted by Iirly:
Id like them to be a bit more rare. They were at first now they are everywhere.
yeah, I think over time they overspawn into areas... I've been trying to think of ways to counter act this.
Iirly 6 Feb, 2017 @ 10:18am 
Originally posted by Crazienous:
Originally posted by Iirly:
Id like them to be a bit more rare. They were at first now they are everywhere.
yeah, I think over time they overspawn into areas... I've been trying to think of ways to counter act this.
You'll figure it out, Sometimes just takes trial and error.
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