Paint the Town Red

Paint the Town Red

Chicago Roof Walkers
Kersher  [developer] 18 Jan, 2017 @ 1:09am
Feedback
Leave your wishes here! Together we can make this level much more interesting!
Last edited by Kersher; 21 Jan, 2017 @ 10:29am
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Showing 1-15 of 15 comments
Controller 18 Jan, 2017 @ 10:32am 
can you put more logic so its more stealthy?
Kersher  [developer] 18 Jan, 2017 @ 10:46am 
Alright then, just tell me where do you want it to be and I'll deal up with it tomorrow
Controller 18 Jan, 2017 @ 10:53am 
https://gfycat.com/DazzlingDenseCassowary

here because these three guys arnt looking at each other so i thought this part could be more stealthy
Controller 18 Jan, 2017 @ 10:54am 
if you cant see the gif its the second build from where you spawn
Last edited by Controller; 18 Jan, 2017 @ 10:54am
Kersher  [developer] 18 Jan, 2017 @ 11:20am 
Ok sure
Poneros 18 Jan, 2017 @ 5:08pm 
Just played the level, and I think it's great! The only thing I really have a problem with is that the cops hit for almost my entire health it seems, while most other enemies on the map are very weak. Besides that I really enjoyed it, I can see you put your time into making it and this map really shines.
Kersher  [developer] 18 Jan, 2017 @ 9:07pm 
Hmm, guess it's all because of my first idea. I wanted to make a sniper mission, so those enemies had to be weak.
About the cops.. They are a big and surprising challenge ;)
But I'll see what I can make with their batons
Controller 19 Jan, 2017 @ 9:33am 
2 more thing please, can you make it so that the chefs dont get triggered when you hit the guys in the suits on the thhird building
Controller 19 Jan, 2017 @ 9:34am 
and is it possible to add railings to the stairs on the third building?
Last edited by Controller; 19 Jan, 2017 @ 9:34am
Kersher  [developer] 19 Jan, 2017 @ 9:58am 
Think so, but it can be tricky a bit, because I've used A LOT of platforms, so I can't generate a new one :)
Anyway, patch is coming out in 12 hours or so. I just don't have an access for now, sorry
Controller 19 Jan, 2017 @ 9:59am 
okay thanks though!
Kersher  [developer] 19 Jan, 2017 @ 9:08pm 
For now, map is upgrated with all the feedback ideas
Poneros 20 Jan, 2017 @ 1:33am 
Ran through the level again, and it feels much more balanced and overall smoother. The stairwell after the cops stairwell you can get behind those stairs and inside the map.
Belv 25 Jan, 2017 @ 9:20pm 
How did you get the npc across the street to die instantly at the start of the level? Love the map and play it a lot but would love to know how you do this since it would be useful for one of my future maps.
Last edited by Belv; 25 Jan, 2017 @ 9:21pm
Kersher  [developer] 25 Jan, 2017 @ 9:55pm 
Originally posted by Belv:
How did you get the npc across the street to die instantly at the start of the level? Love the map and play it a lot but would love to know how you do this since it would be useful for one of my future maps.

Read the answer at the main page in comments
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