Haydee
Fuckbot Academy [28 Rooms, WIP]
HongChina  [developer] 22 Jan, 2017 @ 11:37pm
Feedback
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Showing 1-15 of 60 comments
HongChina  [developer] 24 Jan, 2017 @ 6:47pm 
Same place you put the other folders!
NATSUNATSU 24 Jan, 2017 @ 9:02pm 
So this is an unfinished work?
HongChina  [developer] 24 Jan, 2017 @ 11:34pm 
Yes! Very much so,
NATSUNATSU 25 Jan, 2017 @ 1:29am 
wait for you (*•̀ㅂ•́)و
HongChina  [developer] 25 Jan, 2017 @ 12:29pm 
Did the update not download for you?
I noticed I made that mistake, and it should now put you at the left entrance (the door you entered for that part)
Last edited by HongChina; 25 Jan, 2017 @ 12:29pm
HongChina  [developer] 25 Jan, 2017 @ 1:11pm 
Ah! I think I forgot to update that one, damn it. Try that one now, it should be up to date
Slimeakku 25 Jan, 2017 @ 3:00pm 
@HongChina
I have an idea for an area. You should make your own custom color area like for example, you could make an orange area that is filled with poison and is dark or poison and water, etc.
Slimeakku 25 Jan, 2017 @ 3:31pm 
@HongChina
This is an idea for the master part or the end.

Idea 1: Haydee is running through a hallway being chased by Slashers, there are walls she has to climb over to continue but then once over the wall dissapears for the slashers to continue chasing her, there can be turns during the chase and slashers spawning in incase the others are far behind. This will eventually lead to a door where the master is or the end is. (Note: The Credits music is playing for action.)

Idea 2: Haydee is jumping on platforms to get to the Master (The direction to the master is going up and the room is a huge rectangle with platforms on the side for Haydee to jump onto to get the master.) there will sometimes be a hallway with a slasher in it for Haydee to run away from then jump to the next platform to continue. This will eventually lead to a door where the master or the end is. (Note: The Credits music is playing for action.)
HongChina  [developer] 25 Jan, 2017 @ 8:37pm 
I think those might work in a context, maybe not for the final rooms but for some along the way (in a similar context)
Slimeakku 26 Jan, 2017 @ 4:21am 
Originally posted by HongChina:
I think those might work in a context, maybe not for the final rooms but for some along the way (in a similar context)
Nice but what do you think about creating a new color room?
HongChina  [developer] 26 Jan, 2017 @ 4:27am 
I might, but finding a good combination might be a problem. Definitely won't be going for Dark Poison obviously, that would just be mean and unfair Haha
Slimeakku 26 Jan, 2017 @ 4:34am 
Originally posted by HongChina:
I might, but finding a good combination might be a problem. Definitely won't be going for Dark Poison obviously, that would just be mean and unfair Haha
It was just an example but you could so something that involves a bunch of mines or a place with nothing but walkers or a place with nothing but slashers or fog that it's very hard to see.
Last edited by Slimeakku; 26 Jan, 2017 @ 4:35am
HongChina  [developer] 26 Jan, 2017 @ 4:58am 
A thick fog might actually be sort of fun to play with
Very well constructed. It definitely has the feel of Haydee to it, but the look is different. It's unforgiving and has a lot of unexpected "♥♥♥♥♥♥♥" encounters. The one problem I have is be careful with the use of lighting. I'm getting a lot of FPS issues in many of the rooms due to the high intensity of light.
HongChina  [developer] 27 Jan, 2017 @ 5:15pm 
Yes, it seems lighting can be an issue for FPS for some people. Could you give me some examples for rooms that cause FPS drops? I'm personally getting none, but I have a current gen GPU so that might explain things (I think I have highest shadowmap on as well)
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