RimWorld

RimWorld

Colony Leadership A17
Colony Leadership & Psychology
Hi everyone. Anyone tested how this mod works with Psychology? Because it also adds colony leaders, that work little differently than here. They don't teach people, but get chosen by other people, dependng on if they are liked by them or not.

While "on the surface level" i feel there should be no conflicts (2 different systems) - how those systems interract with each other?

Sometimes colonist in Psychology wants to visit their ruler (works like "party" mechanic, just with 2 pawns), and gets mood boost depending on:
  • their relationship (and how much they have in common),
  • social skills,
  • quality of the room
  • and proably some other parameters i don't even know about.

Leadership seems to be also controlling pawn's "routine" by assiging them visiting classes/lessions and such. Is it also working through "partying" mechanic, and won't there be any conflicts with that?

So - anyone tested how it "feels" together? And are there any patches that make colonists, chosen by Psychology system, work like leaders from Colony Leadership (this mod)?
Last edited by DrakeWarrior; 13 Apr, 2017 @ 1:06pm
< >
Showing 1-1 of 1 comments
BioVenom 11 Apr, 2017 @ 10:32pm 
I also want to know this :D
< >
Showing 1-1 of 1 comments
Per page: 1530 50