Starbound

Starbound

Elithian Races Mod
GoldeatH 2019 年 2 月 24 日 上午 3:46
How to use "linked" Avikan doors
In wiring mode there is 2 output nodes and 1 input node on each door, what do i do with them ?
And also, is that normal that i can't use the door (it is not highlighted, even when i hold ALT) ?
Thanks in advance :csgo_banana:
< >
目前顯示第 1-2 則留言,共 2
Aegonian [THEA]  [開發人員] 2019 年 2 月 24 日 上午 6:21 
The bottom input node connects to the output node of other doors: link up the doors like in this screenshot to connect them together: https://i.imgur.com/BzevgtK.png

The output node determines where a door will teleport you, so you can also make one-way teleporters by only connecting the output to another door's bottom input. The above screenshot creates a loop connection, which is what you'll likely use in most cases!

The middle input node is the lock node: if there's a wire connected to it, you can lock the door using a switch. If there is an active wire connected, the door is open, while an inactive wire means the door is locked. If there's no wire connected, the door is always unlocked!

You can only interact with a door if its output node is properly connected to another door: if you connect it to some other object or don't connect the output at all, the door won't be interactive and won't get highlighted when you hover over it.

Let me know if you need any more info!
GoldeatH 2019 年 2 月 24 日 上午 8:51 
引用自 Aegonian THEA
The bottom input node connects to the output node of other doors: link up the doors like in this screenshot to connect them together: https://i.imgur.com/BzevgtK.png

The output node determines where a door will teleport you, so you can also make one-way teleporters by only connecting the output to another door's bottom input. The above screenshot creates a loop connection, which is what you'll likely use in most cases!

The middle input node is the lock node: if there's a wire connected to it, you can lock the door using a switch. If there is an active wire connected, the door is open, while an inactive wire means the door is locked. If there's no wire connected, the door is always unlocked!

You can only interact with a door if its output node is properly connected to another door: if you connect it to some other object or don't connect the output at all, the door won't be interactive and won't get highlighted when you hover over it.

Let me know if you need any more info!

Nope it's good :D Thanks ( the doors wasn't highlighting because i connected the middle node to each other and by this, i locked them xD )
< >
目前顯示第 1-2 則留言,共 2
每頁顯示: 1530 50