Stellaris

Stellaris

(-United Traits-)
Fugasas  [developer] 26 Jan, 2017 @ 9:53pm
Candidate traits
Hey, if you want a new trait. I can add it easy, however, first please check available and whether there are no trait covering similar stats modification. Please do following and I will check, consider adding your suggestion. However, no promises :). Please specify following:
1) Clear and distinctive trait name for if possible used in one of sci-fi theme for example: pirate, swarm and etc.
2) Value of points (for example positive 1, negative 1, 2)
3) What stats you prefer to be modified by this trait (there is no 100% that stats exactly as you specified will be added, but still I will use them as guideline and considering other included traits and general balance).
Last edited by Fugasas; 26 Jan, 2017 @ 11:35pm
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Showing 1-5 of 5 comments
jojobe 21 Sep, 2018 @ 8:54am 
Please add force users trait.. thank you.
Werebat 3 Jan, 2019 @ 4:08pm 
Is there any way a shapeshifters trait could be added? My idea is that they would begin the game with the ability to infiltrate pre-FTL societies without needing the usual tech, as well as get some bonii to Influence gained via rivalries (to simulate spying).
Fugasas  [developer] 5 Jan, 2019 @ 12:28am 
@Werebat, interesting idea. I may check what I can do. But at the moment there are some stacked planned modding tasks thus it will go to the end of line. And my time is limited :) due to RL issues.
KubiG 13 Apr, 2020 @ 7:10pm 
Hello, some trait mods contain "Cheat" trait, that basically just adds unlimited amount of trait points (-99). Do you think it could be added? They're normally set to never be avaiable to any species outside empire creation, and neither can be genemodded or gained in any way.

It's really useful when you want to create truly superior species. 0 balance, but for RP purposes obviously.
Fugasas  [developer] 14 Apr, 2020 @ 1:26am 
@KubiG, I believe this should be implemented as separate mod as this would be highly significant change in mod.
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