Stellaris

Stellaris

(-United Traits-)
This topic has been locked
Fugasas  [developer] 1 Feb, 2017 @ 9:53pm
List of traits
V1.7: Here is the list of traits and main modifiers are specified (minor modifiers are not listed in order not to spoil everything):
• cyborg (minerals, habitability);
• robot (minerals, habitability);
• genius (research);
• advanced engineer (research);
• advanced sociologist(research);
• advanced physicist (research);
• swarm (growth);
• replicator (growth;
• mutant (growth, ethics attraction);
• ghoul (growth, age);
• abomination (growth, happiness);
• immortal (age);
• smuggler (resources);
• pirate (resources);
• naturalist (habitability, growth);
• sloth (resources);
• psycho (happiness);
• obnoxious (other species happiness);
• brutal (army damage);
• unreliable (garrison);
• attractive (happiness, growth);
• repulsive (other species happiness);
• scavenger (resources);
• small creature (growth);
• big creature (growth);
• wanderer (migration);
• hedonist (happiness, cosumer goods);
• opportunist (migration);
• isolationist (happiness, migration);
• hunter (migration, food);
• prey (army damage);
• collector (resources);
• gold digger (resources);
• harvester (resources);
• extreme harvester (resources);
• efficient (resources);
• super efficient (resources);
• slaver (res. output without slaves, minerals prod.);
• grunt (army damage, slave output);
• unpredictable (ethic change);
• rebel (ethic change);
• loyalist (ethic change);
• clone (ethic change);
• hive (ethic change);
• survivalist (army damage);
• ancient (age, research);
• parasite host (age);
• criminal (other species happiness, resources);
• lawful (happiness, army damage);
• exterminator (other species happiness, army damage);
• invasive (migration, other species happiness);
• fanatical (happiness, other species happiness);
• self-sufficient (food consumption);
• mercenary (energy prod., army damage);
• servant (slavery, goods consumer);
• mineral consumer (mineral prod.);
• food consumer (food production);
• energy consumer (renergy production);
• individualist (consumer goods, energy production, ethic attraction);
• collectivist (consumer goods, energy production, ethic attraction);
• psi-gifted (army damage, happiness);
• united (unity production);
• extremely united (unity production);
• divided (unity production);
• extremely divided (unity production);
• ---------------------Traits for machines ----------------------------------
• super efficient processors (robot upkeep reduction);
• inefficient processors (robot upkeep increase);
• super inefficient processors (robot upkeep increase);
• extreme mass produced (robot build speed increase);
• extreme custom made (robot build speed reduction);
• completely recycled (robot build cost reduction);
• super luxurious (robot build cost increase).




Last edited by Fugasas; 28 Feb, 2018 @ 9:51am
< >
Showing 1-1 of 1 comments
Fugasas  [developer] 7 Dec, 2018 @ 12:17pm 
The list was applicable for 2.1. It will be reviewed later.
< >
Showing 1-1 of 1 comments
Per page: 1530 50