Stellaris

Stellaris

(-United Traits-)
Fugasas  [developer] 12 Mar, 2017 @ 1:04am
Bug reporting
This is thread to report any bugs you notice. Thanks a lot for doing that in advance.
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Showing 1-15 of 19 comments
pRo6or 28 Apr, 2017 @ 6:54am 
Hey,
Noticed i have a bug since the patch.
My starting planet goes from 8ish pops to fully populated by day 2. Every planet i colonize gets fully populated by the next day with the founding species. Which is rather annoying when i colonize with a droid ship and i end up with a planet filled with pops that can't live there.
Just did a small test: removed a bunch of 'trait'-mods, created a new species, new game, normal pop growth. Next i enabled this mod, only edited some traits and the name of previous species, started a new game, next day there were 25 pops.
Vanilla traits used for new species: Intelligent,Quick Learners, Very Strong, Nonadaptive, Sedentary.
United traits used 2nd time: Genius, Quick Learners, Big Creature, Non adaptive, Sedentary.
Only difference was enabling/disabling united traits mod, the species name and the traits listed.

I use a lot of mods, it could be some conflict but above test seems to indicate this mod as the culprit. Plz let me know if you need more info.

Gr & thnx
Fugasas  [developer] 28 Apr, 2017 @ 9:43am 
@pRo6or, some other mod does that. These trait you listed are not affecting migration speed increase ... Recheck your testing.
pRo6or 28 Apr, 2017 @ 11:05am 
Didn't mean migrate, they instantly grow. I start a game, 1 day passes and i go from 8->25 pops. Colonize a planet, the next day all tiles are occupied by main species and all other planets also have all tiles occupied.
Big creature should increase grow time by 15%, but it looks/feels like growtime has been reduced to (less then) zero.
After i posted before, i doublechecked and reproduced both a bugged game and 'normal' one using the same variables. Tried comparing the savegame files looking for a clue or difference in a variable somewhere. Unfortunantly without much succes. Any ideas on what / where i should be looking for?


Fugasas  [developer] 28 Apr, 2017 @ 11:40am 
No, it is not affect of this trait. I have checked everything is fine. They grow normaly with Big creature trait. Please check your other mods.
Fugasas  [developer] 28 Apr, 2017 @ 11:51am 
I would suggest to check mod who either do trait modification or planet affect modification. If one of these are broken this may cause chain reaction / unexpected events hapennning.
Graem117 23 Feb, 2018 @ 9:19am 
Some traits show up for the robot template which don't make much sense for 2.0, like Divided or united. Since at the early stage they don't have any sentience to use it or food consumer since they can't eat.
Fugasas  [developer] 23 Feb, 2018 @ 7:34pm 
@Graem 117, united and divided are usable because influence is still produced by machines according to the structure of game. These traits are not related to food consumption. Please be aware that machines traits will show up only after selecting machine goverment type, before selecting all traits are shown.
Medias 4 Mar, 2018 @ 6:38pm 
I'm not sure if this is a bug, but I tried doing the math on Big Creature + Prey's bonuses to food processing production and I'm not seeing any bonuses to my farms. Prey gives a +20% bonus that I am seeing calculated, but I'm not seeing any +60% food processing bonus (either shown in the numbers).
Last edited by Medias; 4 Mar, 2018 @ 6:38pm
Fugasas  [developer] 4 Mar, 2018 @ 9:08pm 
@Fulcrum, they give bonus once they are consumed by HiveMind.
Medias 5 Mar, 2018 @ 7:20pm 
Ohhhhhhhh understood, thanks for the clarification.
One_Lunch_Man 24 Sep, 2018 @ 4:57pm 
primitive civilizations have every single trait
Ghaz-ranka 27 Dec, 2018 @ 6:20pm 
I have encountered a crash with only this mod enabled:

[10:18:00][lexer.cpp:280]: File 'mod/ugc_1084944255.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1121692237.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1149888293.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1226833540.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1255617173.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1311725711.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1332393991.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1351268991.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1390963071.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1399806188.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1419304439.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1439513019.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1455861246.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1510731495.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1523039190.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1544526280.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1554422120.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1565375083.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1584133829.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1585106954.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1587178040.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1587475542.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1588513621.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_1593221761.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_683230077.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_684509615.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_686276531.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_693447055.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_701432146.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_738842496.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_819148835.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_850721710.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_899795759.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_900785559.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_902204956.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_924990631.mod' should be in utf8-bom encoding (will try to use it anyways)
[10:18:00][lexer.cpp:280]: File 'mod/ugc_937289339.mod' should be in utf8-bom encoding (will try to use it anyways)
Last edited by Ghaz-ranka; 27 Dec, 2018 @ 6:21pm
Fugasas  [developer] 28 Dec, 2018 @ 7:08am 
@Ghaz-ranka, these files do not belong to any my mod.
Conker 9 Nov, 2019 @ 10:40am 
For some reason the launcher keeps saying the mod requires version 2.0, and when I try to join a friend's game it says we're running different versions even when it says we have the same updates. Disabling the mod allows us to join each other's games. I've tried reinstalling the mod multiple times as well, any help would be appreciated!
Fugasas  [developer] 12 Nov, 2019 @ 10:02am 
Please check now, I have uploaded for version 2.5 with minor fix.
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