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The wallpaper saves an autosave + the 3 storage slots in what is called localStorage in javascript, which by default is limited to 5Mb I believe. I believe several webwallpapers also share this same storage, so it could be another wallpaper filling up the store, or I have a mistake in mine thats causing it to fill up.
I do wonder how complex your drawing has become as I remember ( but i could remember incorrectly ) that I test the storage usage and I believe I ended up with the conclusion that it has to be really extreme to become a problem. You are the first even even report that popup.
I will look into this as I can only imagine how annoying it becomes, and will look into adding an ok/cancel style dialog to disable autosave once per instance ( instead of just a message as it is now ) as well as an option to just disable it in general .. I think I can have an update out by tomorrow or wednesday evening. Should be a small patch.
I will still work on getting some disable auto save function up first, but can't hurt to double check some things as well..
When I wrote the import I had simpler graphics in mind and wrote it to try and keep as much detail as possible .. In your svg example I needed the reverse, remove unneeded details that wouldn't be missed. As such I have added an option in the import to remove short line segments ( default value works well on your example svg ).
I would suggest trying the import with that small addition and you can keep the autosave on. The data size went from 8mb to 0.5mb just by removing very small segments. And the most specks are still visible then.
But there is also an option to disable autosave at the bottom of the wallpaper settings.
The update has been uploaded, but might take a bit before steam updates everyone
Will check tonight..